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Bone Plating
BONE PLATING
Reduce damage from consecutive attacks
Effect
Blocks damage from the next triggering champion attack and 2 more attacks. (40s cooldown)
Gold Equivalent
Priced at item unit costs450Gequivalent (match average)* estimate
Set by Damage block alone
02505007501,000450
- This rune
- Other runes in this row
- Flash 971
#1 of 3 runes in this row. Lowest: Nullifying Orb 200G; highest: Bone Plating 450G
BreakdownMatch average per effect
- Damage block450G100%Lv1 300 → Lv15 599
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 450
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 300 | 385 | 492 | 599 |
| Damage Reduction | 30 | 38.6 | 49.3 | 60 |
Effect values split the description range evenly by level
Assumptions Behind This ValueTap for details
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
Damage block: 90–180300〜599G
BasisIn-game text (captured 2026-09-23): After taking champion damage, the next 3 hits within 1.5s are reduced by 30–60 each, 90–180 in total. It triggers whenever you're hit, so it counts in every fight, as extra health per fight
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 40s interval = 22.5 uses, capped at 10 fights → 10. 90–180 × 3.33G health price × 10 ÷ 10 fights= 300–599G
- Match average: mean of levels 1–15 = 450G
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