Back
セリルダの怨恨
PhysicalUpgraded

Serylda’s Grudge

SERYLDA’S GRUDGE
Ability hasteArmor penPhysicalHealing cutSlow

% Armor Pen, applies Slow

Price3,100 G Gold Eff172%

Stats

  • +50攻撃力
  • +35%物理防御貫通
  • +15スキルヘイスト

Effect

Icy: Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.

Gold Efficiency

Stat value ÷ price
Stat value5,317G÷Price3,100G=Gold efficiency172%
Max186%
Overall* est.175%
Upgraded1 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
5,317G
Max
5,767G
Overall
5,437G
  • Price 3,100G (past this = over 100%)
  • Added at max
  • Added for overall (estimate)
  • Armor Pen 35%2,333G35% × 66.67G
  • AD 502,084G50 × 41.67G
  • Ability Haste 15900G15 × 60G
  • Move Speed 30%450G30% × 15G
  • Icy slow120GLevel 1: 87, level 15: 154
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Max = fully stacked

Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Survival factor

Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.

Move speed % as flat

Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1Armor Pen 35% × 66.67G= 2,333.45G
  2. 2AD 50 × 41.67G= 2,083.5G
  3. 3Ability Haste 15 × 60G= 900.0G
  4. 4Total 5,316.95G ÷ 3,100G= 172%
  5. 5Max adds: Move Speed 30% × 15G= 450.0G
  6. 6Max 5,766.95G ÷ 3,100G= 186%
  7. 7Overall (estimate): (stat value 5,317G + non-stat effects 120G) ÷ 3,100G= 175%

Non-stat effects (overall, estimate)

Icy slow (1s)87〜154G

BasisThe +35% armor pen is already in gold efficiency. Rimefrost makes damaging active abilities and empowered attacks slow enemies below 60% current HP by 30% for 1s; the enemy's slow is counted as the wearer's own move speed (same idea as Exhaust). The enemy's HP is assumed to fall at a steady rate, so it's below 60% for 60% of a fight. With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only

  1. 130% × 56G (1% of median base move speed 350 × 16G) × 1s ÷ 8s interval × 50% × 60% (assumes the target is below 60% HP for 60% of a fight)= 63G
  2. 2Survival: +1.12% speed is counted as +1.12% effective health
  3. 3Median max health × 1.12% × health price= 24–91G
  4. 4Total 87–154G
  • Match average: mean of levels 1–15 = 120G

Build Trends