Empowered Attack
Periodically empower basic attacks
Effect
Gold Equivalent
Priced at item unit costsSet by Empowered attack alone
- This rune
- Other runes in this row
- Flash 971
#1 of 3 runes in this row. Lowest: Sudden Impact 148G; highest: Empowered Attack 246G
- Empowered attack246G100%Lv1 211 → Lv15 266
- Gold eq.
- Match average 246
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 211 | 241 | 257 | 266 |
| Bonus Adaptive Damage | 20 | 31.4 | 45.7 | 60 |
Effect values split the description range evenly by level
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Melee/ranged average
Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.
Full Calculation
BasisIn-game text (captured 2026-09-23): Every 8s bonus adaptive damage 20-60 (ranged 80%, 16-48); the ranged/melee average 18-54, spread over the 8s cooldown with the Heal formula; 50% for the trigger condition
- 118–54 ÷ 8s interval × 5 × 50% uptime = 5.62–16.88 per 5s. 5.62–16.88 ÷ median base regen 8–19 = 70–89%. 70–89 × 3G= 211–266G
- Match average: mean of levels 1–15 = 246G