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Revitalize
REVITALIZE
Boost heals and shields, more on low HP
Effect
Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%
Gold Equivalent
Priced at item unit costs418Gequivalent (match average)* estimate
Heal/shield amp makes up 50%
02505007501,000418
- This rune
- Other runes in this row
- Flash 971
#1 of 3 runes in this row. Lowest: Overgrowth 189G; highest: Revitalize 418G
BreakdownMatch average per effect
- Heal/shield amp209G50%Lv1 209 → Lv15 209
- Extra amp below 40% HP209G50%Lv1 209 → Lv15 209
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 418
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 418 | 418 | 418 | 418 |
Assumptions Behind This ValueTap for details
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Full Calculation
Heal/shield amp209G
BasisIn-game text (captured 2026-09-23): Always +5%
- 15% × 41.75G= 209G
Extra amp below 40% HP209G
BasisIn-game text (captured 2026-09-23): An extra 10% only while the target is below 40% HP, so 50%
- 110% × 41.75G × 50%= 209G
- Total 418G (level 1–15)
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