Back
生気付与
Resolve

Revitalize

REVITALIZE
Heal powerEffect amp

Boost heals and shields, more on low HP

Effect

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-11-0611/06

Champions using it24 rows, by pick rateby win rate

By lane

  • Support84%
  • Top13%
  • Jungle3%
  • Mid<1%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. YuumiSupport85.8%48.4%
  3. MilioSupport80.6%49.9%
  4. SorakaSupport79.1%51.7%
  5. LuluSupport73.8%48.7%
  6. JannaSupport61.4%51.3%

In streamer and pro builds33 of 409 builds (1 pro)

  1. Lulu5 of 7
  2. Janna4 of 7
  3. Milio4 of 5
  4. Seraphine4 of 5
  5. Soraka4 of 4

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 418G per match (est.), #1 of 3 in this Resolve row.

Match average
418G* est.
#1 of 3 in this Resolve row
Heal/shield amp 50%Extra amp below 40% HP 50%

In this row

3 Resolve row
Revitalize418