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アイスボーンガントレット
DefenseUpgraded

Iceborn Gauntlet

ICEBORN GAUNTLET
Ability hastePhysicalHealthArmorManaOn-hitSlowCleave

Spellblade attack leaves a slowing field

Price3,000 G Gold Eff137%

Stats

  • +300最大体力
  • +50物理防御
  • +30スキルヘイスト
  • +250最大マナ

Effect

UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).

Gold Efficiency

Stat value ÷ price
Stat value4,104G÷Price3,000G=Gold efficiency137%
Overall* est.174%
Upgraded21 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
4,104G
Overall
5,208G
  • Price 3,000G (past this = over 100%)
  • Added for overall (estimate)
  • Ability Haste 301,800G30 × 60G
  • Armor 501,250G50 × 25G
  • Health 300999G300 × 3.33G
  • Mana 25055G250 × 0.22G
  • Spellblade bonus damage (base only)704GLevel 1: 680, level 15: 738
  • Spellblade frost zone slow401GLevel 1: 289, level 15: 512
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Ratios use a reference build

Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.

Survival factor

Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.

Move speed % as flat

Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1Ability Haste 30 × 60G= 1,800.0G
  2. 2Armor 50 × 25G= 1,250.0G
  3. 3Health 300 × 3.33G= 999.0G
  4. 4Mana 250 × 0.22G= 55.0G
  5. 5Total 4,104.0G ÷ 3,000G= 137%
  6. 6Overall (estimate): (stat value 4,104G + non-stat effects 1,104G) ÷ 3,000G= 174%

Non-stat effects (overall, estimate)

Spellblade bonus damage (base only) 58–109.5680〜738G

BasisSpellblade deals 100% base AD + 25% bonus armor bonus physical damage on the next AA within 10s of a cast (1.5s cooldown, counted once per 8 seconds at minimum as an attack-triggered effect); the 25% bonus armor term is a ratio counted against the reference build (from the EN text; the CN text is garbled here). 50% for combat-only

  1. 158–109.5 ÷ 8s interval × 5 × 50% uptime = 18.12–34.22 per 5s. 18.12–34.22 ÷ median base regen 8–19 = 227–180%. 227–180 × 3G= 680–540G
  2. 2Ratio: reference build bonus armor 0–160 × 25%= 0–40
  3. 3Same formula for 0–40= 0–198G
  4. 4Total 680–540G + 0–198G= 680–738G
Spellblade frost zone slow (2s)289〜512G

BasisThe same proc creates a 2s frost zone that slows enemies inside by 30%; counted as the wearer's own move speed. Same interval/uptime

  1. 130% × 56G (1% of median base move speed 350 × 16G) × 2s ÷ 8s interval × 50%= 210G
  2. 2Survival: +3.75% speed is counted as +3.75% effective health
  3. 3Median max health × 3.75% × health price= 79–302G
  4. 4Total 289–512G
  • Total 968–1,250G (level 1–15)
  • Match average: mean of levels 1–15 = 1,104G

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