Redemption
Heals allies in an area
Stats
Effect
Salvation (Active): Select a large area. After 2.5 seconds, call down a beam of light that heals allied units for 150–350 Health (based on ally level) and burns enemy champions for true damage equal to 10% of their max Health (60 second Cooldown).
Can be activated while dead.
Growth Form
Analysis
Gold efficiencyGold efficiency 87% (#105 of 109 Upgraded items). Among 19 items within ±200G: #8 with effects.
Value breakdownWhite line = price
Same price range
2,450G ± 200G · ○ stats only → ● with effectsStat value 2,134G ÷ price 2,450G
- Price 2,450G (past this = over 100%)
- Added for overall (estimate)
- AP 401,000G40 × 25G
- Ability Haste 10600G10 × 60G
- Heal & Shield Power 8%334G8% × 41.75G
- Mana Regen 50%200G50% × 4G
- Salvation heal1,665GLevel 1: 999, level 15: 2,331
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
You and one ally
Heals and shields that also reach an ally are counted for two people: you and one ally.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AP 40 × 25G= 1,000.0G
- 2Ability Haste 10 × 60G= 600.0G
- 3Heal & Shield Power 8% × 41.75G= 334.0G
- 4Mana Regen 50% × 4G= 200.0G
- 5Total 2,134.0G ÷ 2,450G= 87%
- 6Overall (estimate): (stat value 2,134G + non-stat effects 1,665G) ÷ 2,450G= 155%
Non-stat effects (overall, estimate)
BasisSalvation heals an ally for 150-350 (by level) after a 2.5s delay (60s interval, usable while dead); with an interval of 20s or more, it's priced as extra health held per fight. Priced as if it also lands on one ally, though the real ability hits all allies in a wide radius. The accompanying true damage to enemies (10% max HP) has no matching value to convert into and isn't counted
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 60s interval = 15 uses, capped at 10 fights → 10. 150–350 × 3.33G health price × 10 ÷ 10 fights × 2 (you and one ally)= 999–2,331G
- Match average: mean of levels 1–15 = 1,665G







