Rylai's Crystal Scepter
Abilities Slow target
Stats
- +350最大体力
- +65魔力
Effect
UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.
Gold Efficiency
Stat value ÷ price- Price 2,700G (past this = over 100%)
- Added for overall (estimate)
- AP 651,625G65 × 25G
- Health 3501,166G350 × 3.33G
- Frost slow150GLevel 1: 108, level 15: 192
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AP 65 × 25G= 1,625.0G
- 2Health 350 × 3.33G= 1,165.5G
- 3Total 2,790.5G ÷ 2,700G= 103%
- 4Overall (estimate): (stat value 2,790G + non-stat effects 150G) ÷ 2,700G= 109%
Non-stat effects (overall, estimate)
BasisIcy slows the target 30% for 0.75s via damage abilities/empowered AAs; the enemy's slow is counted as the wearer's own move speed (the same treatment as Exhaust). With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only
- 130% × 56G (1% of median base move speed 350 × 16G) × 0.75s ÷ 8s interval × 50%= 79G
- 2Survival: +1.41% speed is counted as +1.41% effective health
- 3Median max health × 1.41% × health price= 30–113G
- 4Total 108–192G
- Match average: mean of levels 1–15 = 150G








