Nidalee
NIDALEESkills
Tier by Rank
Official- TierWinPickBan
- DiamondD49.4%2.4%5.0%
- MasterD49.6%2.3%5.3%
- GrandmasterD50.0%2.4%7.8%
- ChallengerB55.4%2.3%13.0%
Tencent official (CN server) / Jungle / 2026-09-22
Tier moves D → B across ranks, a 6.0 point spread in win rate. Ban rate also moves 5.0% → 13.0%.
Stats
Drag slider to switch levelRanked 2 of 142 at level 1 and 61 at level 15. Drops in the ranking as levels go up.
Combat Power from stats 9,030 81%
Combat Power from skills 2,073 19%
- +10-30% move speed (Hunted, 4 s)683G
- +10-30% move speed (in brush)683G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Continuous values at midpoint
Values that vary continuously with the target's or your own state (damage rising with the target's missing health or with charge time, attack speed rising with your missing health, etc.) are taken at the midpoint of min and max, the same idea as assuming 50% missing health.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Conditional bonus: 50%
Bonuses that depend on the target's or your own state (extra effects on burning enemies, detonating marks, "if already ..." bonuses) and effects tied to a position or situation (near turrets, in brush, moving toward a low-health ally) assume the condition holds 50% of the time, so they count at half. Effects triggered by your own death are assumed once per 90 seconds, like takedowns. Empowerments spent by another ability (such as Karma's Mantra) count the bonus once per that ability's cooldown.
- Magic damage (assumes max travel distance)1,110G
- Magic damage (Takedown, Cougar form)862G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Forms split 50/50
Champions who switch forms (Jayce, Nidalee, Gnar's Mini and Mega) are assumed to spend half the match in each form, so both forms' abilities count at 50%. Hwei picks one of 3 spells per cast, so each of the 3 counts at 1/3. Champions who pick one form for good (Kayn) count only the higher-valued form.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Magic damage (trap, over 4 s)351G
- Magic damage (Pounce, Cougar form)395G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Forms split 50/50
Champions who switch forms (Jayce, Nidalee, Gnar's Mini and Mega) are assumed to spend half the match in each form, so both forms' abilities count at 50%. Hwei picks one of 3 spells per cast, so each of the 3 counts at 1/3. Champions who pick one form for good (Kayn) count only the higher-valued form.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Heal (scales with target's missing health, max value)428G
- Target's attack speed292G
- Magic damage (Swipe, Cougar form)345G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Forms split 50/50
Champions who switch forms (Jayce, Nidalee, Gnar's Mini and Mega) are assumed to spend half the match in each form, so both forms' abilities count at 50%. Hwei picks one of 3 spells per cast, so each of the 3 counts at 1/3. Champions who pick one form for good (Kayn) count only the higher-valued form.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Bonus armor (Cougar form)213G
- Bonus magic resist (Cougar form)213G
Forms split 50/50
Champions who switch forms (Jayce, Nidalee, Gnar's Mini and Mega) are assumed to spend half the match in each form, so both forms' abilities count at 50%. Hwei picks one of 3 spells per cast, so each of the 3 counts at 1/3. Champions who pick one form for good (Kayn) count only the higher-valued form.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
Converted to gold with the same formula as runes. These are bare values, so ratios such as AP grow with the build you make in the Build Lab. Dashes are counted in Mobility as a dash count. Tap a row to see the formula and assumptions.


