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Conqueror661
Keystone
Conqueror
CONQUEROR
Stack Adaptive Force and gain Omnivamp
Effect
Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast, stacking up to 6 times. Each stack of Conqueror lasts 6 seconds and grants 3 - 5 (based on level) bonus Attack Damage or 5 - 8.33 (based on level) Ability Power (Adaptive). While fully stacked, gain 9% (melee) / 5% (ranged) bonus Omnivamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.
Analysis
Gold equivalentGold equivalent is 661G per match (est.), #3 of 13 keystones.
Match average
661G* est.
#3 of 13 keystones
Adaptive 76%Omnivamp at full stacks 24%
In this row
13 keystonesBy level
- Gold eq.
- Match average 661
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 536 | 607 | 697 | 786 |
| AD per Stack | 3 | 3.6 | 4.3 | 5 |
| AP per Stack | 5 | 5.9 | 6.9 | 8 |
Effect values split the description range evenly by level
Assumptions Behind This ValueTap for details
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Melee/ranged average
Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.
Full Calculation
Adaptive: AD 3–5 / AP 5–8375〜625G
BasisIn-game text (captured 2026-09-23): AD 3–5 / AP 5–8 per stack, 6 stacks; combat only, so 50%
- 1(AD 3–5 × 41.67G or AP 5–8 × 25G, whichever is higher) × 6 stacks × 50%= 375–625G
Omnivamp at full stacks161G
BasisIn-game text (captured 2026-09-23): Average of 5% ranged and 9% melee = 7%, only at full stacks, so 50%
- 17% × 46G × 50%= 161G
- Total 536–786G (level 1–15)
- Match average: mean of levels 1–15 = 661G
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