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Keystone
Conqueror
CONQUEROR
Stack Adaptive Force and gain Omnivamp
Effect
Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast, stacking up to 6 times. Each stack of Conqueror lasts 6 seconds and grants 3 - 5 (based on level) bonus Attack Damage or 5 - 8.33 (based on level) Ability Power (Adaptive). While fully stacked, gain 9% (melee) / 5% (ranged) bonus Omnivamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.
Gold Equivalent
Priced at item unit costs661Gequivalent (match average)* estimate
Adaptive makes up 76%
02505007501,000661
- This rune
- Other keystones
- Flash 971
#3 of 13 keystones. Lowest: First Strike 171G; highest: Empowerment 891G
BreakdownMatch average per effect
- Adaptive500G76%Lv1 375 → Lv15 625
- Omnivamp at full stacks161G24%Lv1 161 → Lv15 161
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 661
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 536 | 607 | 697 | 786 |
| AD per Stack | 3 | 3.6 | 4.3 | 5 |
| AP per Stack | 5 | 5.9 | 6.9 | 8 |
Effect values split the description range evenly by level
Assumptions Behind This ValueTap for details
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Melee/ranged average
Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.
Full Calculation
Adaptive: AD 3–5 / AP 5–8375〜625G
BasisIn-game text (captured 2026-09-23): AD 3–5 / AP 5–8 per stack, 6 stacks; combat only, so 50%
- 1(AD 3–5 × 41.67G or AP 5–8 × 25G, whichever is higher) × 6 stacks × 50%= 375–625G
Omnivamp at full stacks161G
BasisIn-game text (captured 2026-09-23): Average of 5% ranged and 9% melee = 7%, only at full stacks, so 50%
- 17% × 46G × 50%= 161G
- Total 536–786G (level 1–15)
- Match average: mean of levels 1–15 = 661G
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