Courage of the Colossus
Gain a shield upon immobilizing an enemy
Effect
Gold Equivalent
Priced at item unit costsSet by Shield alone
- This rune
- Other runes in this row
- Flash 971
#3 of 4 runes in this row. Lowest: Font of Life 163G; highest: Demolish 346G
- Shield172G100%Lv1 163 → Lv15 181
- Gold eq.
- Match average 172
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 163 | 172 | 173 | 181 |
| Shield | 25 | 30.7 | 37.9 | 45 |
Effect values split the description range evenly by level
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Ratios use a reference build
Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.
Full Calculation
BasisIn-game text (captured 2026-09-23): 25–45 + 1% of median max HP shield for 3s on immobilize; the bonus-health share of the 1% (1% bonus HP) is counted against the reference build; discounted by duration/cooldown and by 50% for landing the CC A shield is valued like healing the same amount, using the same formula.
- 131.3–68.7 ÷ 18s interval × 5 × 50% uptime = 4.35–9.54 per 5s. 4.35–9.54 ÷ median base regen 8–19 = 54–50%. 54–50 × 3G= 163–151G
- 2Ratio: reference build bonus health 0–1,400 × 1%= 0–14
- 3Same formula for 0–14= 0–30G
- 4Total 163–151G + 0–30G= 163–181G
- Match average: mean of levels 1–15 = 172G