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氷の暴君
Keystone

Ice Overlord

ICE OVERLORD
HealthSlow

Immobilize to create an icy slow zone

Effect

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (15% + 1% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+75% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 15-100 + 5% Bonus Health magic damage around you.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-11-0611/06

Champions using it30 rows, by pick rateby win rate

By lane

  • Support69%
  • Jungle26%
  • Mid3%
  • Top2%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. RammusJungle88.4%56.0%
  3. ThreshSupport83.0%51.2%
  4. SkarnerJungle81.4%54.5%
  5. AmumuJungle81.3%56.1%
  6. RellSupport81.2%51.2%

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 766G per match (est.), #2 of 13 keystones.

Match average
766G* est.
#2 of 13 keystones
Enemy slow (priced as your own move speed) 14%Survival factor 13%Own armor gain 20%Own magic resist gain 20%Explosion magic damage 33%

In this row

13 keystones

Patch Changes

Ver. 7
7.2Changed
  • Movement Speed: 1.5%bonus Health + 20% → 1%bonus Health + 15%
  • Armor and Magic Resistance: 35 + 80% bonus Armor + 80% bonus Magic Resistance → 35 + 75% bonus Armor + 75% bonus Magic Resist
  • Damage: 25-125(based on level) + 5% bonus Health → 15 -100(based on level) + 5% bonus Health
7.1Changed
  • Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Patch notes 7.3d and earlier versions