Patch Notes 7.1 All Changes

Released · Updated Official patch notes

Champions

TargetVerChanges
BardThe Wandering Caretaker
7.1

Tempered Fate

  • Incoming indicator timing: After the ability is cast → When the ability begins casting
History7.0cChanged7.1Changed7.1eChanged7.3Changed
Ireliathe Blade Dancer
7.1

Bladesurge

  • Healing: 16/20/24/28% Attack Damage → 11/14/17/20% Attack Damage
History7.1Changed7.3Changed
ZoeThe Aspect Of Twilight
7.1

Spell Thief

  • Missile Base Damage: 20/30/40/50 → 25/35/45/55

Sleepy Trouble Bubble

  • Increased the projectile speed of the bubble.

Portal Jump

  • Cooldown: 12/9/6s → 11/8/5s
History7.1Changed7.1gChanged7.3Changed
Corkithe Daring Bombardier
7.1

Base Stats

  • Attack Damage: 50 → 54

Phosphorus Bomb

  • Damage Ratio: 110% Bonus Attack Damage → 125%Bonus Attack Damage
History7.1Changed7.3Changed
Fiorathe Grand Duelist
7.1

Duelist's Dance

  • True Damage of the target’s max Health: 4% + ( 6% per 100 bonus Attack Damage) → 3.5% + (5% per 100 bonus Attack Damage)
History7.1Changed7.2dBuff7.3Changed
Renektonthe Butcher of the Sands
7.1

Cull the Meek

  • Healing on hit (non-champions): 5/7/9/11 → 4/6/8/10
  • Healing on hit (Champions): 20/28/36/44 → 16/24/32/40
  • Healing Cap: 75/100/125/150 → 50/85/120/155
  • Enhanced state healing cap: 300/400/500/600 → 200/350/500/650
History7.0Changed7.1Changed7.1bChanged7.2dBuff7.3Changed
MelThe Soul's Reflection
7.1

Searing Brilliance

  • Ability Power ratio of execute threshold per stack: 0.6% → 0.5%

Solar Snare

  • Root duration: 1.2/1.35/1.5/1.65s → 1.2/1.3/1.4/1.5s
  • Base damage on direct hit: 60/120/180/240 → 55/110/165/220

Golden Eclipse

  • Ability Power ratio of the Additional damage: 3% → 2.5%
History7.0dNew7.1Changed7.1dChanged7.3Changed
Ziggsthe Hexplosives Expert
7.1

Short Fuse

  • Ability Power ratio of the empowered damage: 25% → 15%

Bouncing Bomb

  • Cooldown: 6/5.5/5/4.5s → 5.5/5/4.5/4s

Hexplosive Minefield

  • Cooldown: 16s → 15s
History7.1Changed7.3Changed
Rakanthe Charmer
7.1

Grand Entrance

  • Damage: 80/145/210/275 + 55% Ability Power → 70/135/200/265 + 45% Ability Power
History7.1Changed7.3Changed
Shyvanathe Half-Dragon
7.1

Burnout

  • Additional haste in Dragon Form: 30% → 25%

Dragon's Descent

  • Bonus Health: 350/450/550 → 350/475/600
History7.1Changed7.1eChanged7.3Changed7.3dAdjusted
Yasuothe Unforgiven
7.1

Steel Tempest

  • Base Damage: 25/55/85/115 → 20/50/80/110

Last Breath

  • Armor Penetration Rate: 50% → 40%
History7.1Changed7.2Adjusted7.3Changed7.3bBuff

Items

TargetVerChanges
7.1
  • Price: 3300 Gold
  • Build Path: Last Whisper (800) + Cloak of Agility (1000) + Long Sword (500) + 1000
  • Attack Damage: 25
  • Armor Penetration Rate: 36%
  • Critical Rate: 25%
  • Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1500 bonus Health.
History7.1New7.2bBuff7.3Changed
Champions that tend to build this itemSamiraViegoZeriLucianRengar
7.1
  • Price: 2950 → 2800
History7.1Changed7.2Changed
Champions that tend to build this itemEvelynnNidaleeTwisted FateFizzZoe
7.1
  • Price: 2900 → 3000
History7.1Changed7.3Changed
Champions that tend to build this itemGravesKindredMiss FortuneSamiraViego
7.1
  • Price: 3000 → 2900
History7.1Changed7.2Changed7.2bBuff7.3Changed
Champions that tend to build this itemLuxNorraVel'KozZiggsVex

Runes

TargetVerChanges
7.1
  • Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.
History7.1Changed7.2Changed
7.1
  • Guard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (45 - 180 + 5% bonus Health + 15% Ability Power) for 2s, cooldown: 40s - 20s.
History7.1Changed7.2Changed
7.1
  • Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.
History7.1Changed7.1dChanged7.2Changed
7.1
  • Damage: 10 – 60 (scales with level) + 20% bonus Attack Damage + 10% Ability Power → 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power.
  • Shielding amount: 20 – 120 (scales with level) + 40% bonus Attack Damage + 20% Ability Power → 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power.
History7.1Changed7.2Changed7.3bNerf
7.1
  • Adjusted the bullet VFX logic so the effect now triggers after the bullet hits.
History7.1Changed7.2Changed
7.1
  • While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.
History7.1Changed7.2Changed
7.1
  • Attacks deal (6 + 8% Bonus Attack Damage bonus adaptive damage to enemy champions.
History7.1Changed7.2Changed
7.1
  • Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.
7.1
  • Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.
History7.1Changed7.2Changed
7.1
  • When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
  • Cryoblossom: When the stasis ends, the target is slowed for 1s.
History7.1Changed7.2Changed7.2bNerf
7.1
  • While above 70% Health, gain a bonus 15 Adaptive Force (Based on level). Gain 1 Adaptive Force at level 1.
History7.1Changed7.1dChanged
7.1
  • Moved to: Sorcery, third row
  • Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts. Cooldown: 30s.
History7.1Changed7.1dChanged
7.1
  • Moved to: Sorcery, third row
  • Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.
7.1
  • Moved to: Sorcery, first row
7.1
  • Moved to: Sorcery, first row
7.1
  • Moved to: Sorcery, first row
History7.1Changed7.2Changed
7.1
  • Moved to: Sorcery, second row
History7.1Changed7.2Changed
7.1
  • Moved to: Sorcery, second row
7.1
  • Moved to: Sorcery, third row
7.1
  • Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.
7.1
  • Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.
History7.1Changed7.2Changed
7.1
  • Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.
History7.1Changed7.3Changed
7.1
  • Gain 10 out-of-combat Movement Speed. For each champion or epic monster takedown you score, gain 2 out-of-combat Movement Speed. Stacks up to 5 times.
7.1
  • Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
History7.1Changed7.2Changed
7.1
  • Moved to: Domination, first row
History7.1Changed7.3bBuff
7.1
  • Moved to: Domination, first row
History7.1Changed7.2Changed
7.1
  • When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 3% of your max Health + 15% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.
History7.1Changed7.2Changed
7.1
  • Moved to: Resolve, first row
History7.1Changed7.1gChanged7.3Changed
7.1
  • Moved to: Resolve, second row
History7.0cChanged7.1Changed
7.1
  • Moved to: Resolve, third row

Systems

TargetVerChanges
Other Inspiration runes
7.1
  • All have been moved to the Sorcery rune page. For their exact positions and effects, please refer to the Sorcery runes.

China server win rate, before and after

No China-server data was recorded around this patch (records start from 2026-05-17).

Other Ver.7 patches

  1. 7.3dPatch 7.3d changes2026-10-2811 champions, 6 items, 2 system changes
  2. 7.3cPatch 7.3c2026-10-22Only game-mode and similar changes, none listed here. Official patch notes
  3. 7.3bPatch 7.3b changes2026-10-158 champions, 6 items, 4 runes, 1 system change, 4 bug fixes
  4. 7.3aPatch 7.3a changes2026-09-2912 champions, 4 items, 1 summoner spell, 2 system changes
  5. 7.3Patch 7.3 changes2026-09-221 new champion, 141 champions, 82 items, 6 runes, 1 summoner spell, 15 system changes, 5 bug fixes
  6. 7.2ePatch 7.2e changes2026-09-095 champions, 4 items
  7. 7.2dPatch 7.2d changes2026-08-2613 champions, 2 items
  8. 7.2cPatch 7.2c changes2026-08-121 new champion, 9 champions, 11 items, 1 system change, 1 bug fix
  9. 7.2bPatch 7.2b changes2026-07-2910 champions, 5 items, 1 rune, 3 system changes, 4 bug fixes
  10. 7.2aPatch 7.2a changes2026-07-155 champions, 6 items, 4 bug fixes
  11. 7.2Patch 7.2 changes2026-07-081 new champion, 14 champions, 76 items, 33 runes, 10 system changes, 5 bug fixes
  12. 7.1hPatch 7.1h changes2026-06-248 champions, 1 item, 1 bug fix
  13. 7.1gPatch 7.1g changes2026-06-101 new champion, 4 champions, 2 items, 1 rune, 1 summoner spell, 1 system change, 2 bug fixes
  14. 7.1fPatch 7.1f changes2026-05-2710 champions, 13 bug fixes
  15. 7.1ePatch 7.1e changes2026-05-131 new champion, 8 champions, 3 items, 2 bug fixes
  16. 7.1dPatch 7.1d changes2026-04-288 champions, 4 runes
  17. 7.1cPatch 7.1c2026-04-22Only game-mode and similar changes, none listed here. Official patch notes
  18. 7.1bPatch 7.1b changes2026-04-1511 champions, 8 items, 6 bug fixes
  19. 7.0gPatch 7.0g2026-03-25Only game-mode and similar changes, none listed here. Official patch notes
  20. 7.0fPatch 7.0f changes2026-03-186 champions, 1 item
  21. 7.0ePatch 7.0e2026-03-12Only game-mode and similar changes, none listed here. Official patch notes
  22. 7.0dPatch 7.0d changes2026-03-041 new champion, 6 champions, 6 items, 1 bug fix
  23. 7.0cPatch 7.0c changes2026-02-118 champions, 5 items, 3 runes
  24. 7.0bPatch 7.0b2026-02-03Only game-mode and similar changes, none listed here. Official patch notes
  25. 7.0aPatch 7.0a changes2026-01-285 champions, 4 items, 8 bug fixes
  26. 7.0Patch 7.0 changes2026-01-2111 champions, 21 items, 2 system changes

Source: Official patch notes 7.1