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魔除けのオーブ
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Nullifying Orb

NULLIFYING ORB
HealthMagic resistShield

Gain a shield when dropping to low HP

Effect

If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)

Gold Equivalent

Priced at item unit costs
200Gequivalent (match average)* estimate

Set by Shield alone

02505007501,000200
  • This rune
  • Other runes in this row
  • Flash 971

#3 of 3 runes in this row. Lowest: Nullifying Orb 200G; highest: Bone Plating 450G

BreakdownMatch average per effect
  • Shield200G100%Lv1 100 → Lv15 300
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 200
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.100157228300
Shield6094.3137.1180

Effect values split the description range evenly by level

Assumptions Behind This ValueTap for details
Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

One fight per 90s

A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
Shield: 60–180100〜300G

BasisIn-game text (captured 2026-09-23): 60–180 shield for 4s when champion damage drops you below 35% max HP; counted as extra health per fight, 50% for the below-35% condition

  1. 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 60s interval = 15 uses, capped at 10 fights → 10. 60–180 × 3.33G health price × 10 ÷ 10 fights × 50% uptime= 100–300G
  • Match average: mean of levels 1–15 = 200G

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