Trinity Force
Boosts many stats
Stats
- +333最大体力
- +36攻撃力
- +30%攻撃速度
- +15スキルヘイスト
Effect
Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base Attack Damage as bonus physical damage (1.5 second cooldown). Deals reduced damage to structures.
Valor: Basic attacks grant 20 (melee) / 10 (ranged) Movement Speed for 2 seconds. Bonuses do not stack.
Gold Efficiency
Stat value ÷ price- Price 3,333G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- AD 361,500G36 × 41.67G
- Health 3331,109G333 × 3.33G
- Attack Speed 30%1,000G30% × 33.33G
- Ability Haste 15900G15 × 60G
- Move Speed 20320G20 × 16G
- Spellblade bonus damage1,188GLevel 1: 1,359, level 15: 1,081
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1AD 36 × 41.67G= 1,500.12G
- 2Health 333 × 3.33G= 1,108.89G
- 3Attack Speed 30% × 33.33G= 999.9G
- 4Ability Haste 15 × 60G= 900.0G
- 5Total 4,508.91G ÷ 3,333G= 135%
- 6Max adds: Move Speed 20 × 16G= 320.0G
- 7Max 4,828.91G ÷ 3,333G= 145%
- 8Overall (estimate): (stat value 4,509G + non-stat effects 1,188G) ÷ 3,333G= 171%
Non-stat effects (overall, estimate)
BasisThe +5% MS (Fervor) is already a real stat and isn't counted. Spellblade deals 200% base AD bonus physical damage on the next AA within 10s of a cast (1.5s cooldown, counted once per 8 seconds at minimum as an attack-triggered effect); Valor's +20 MS for 2s on AA is counted in gold efficiency's max column. 50% for combat-only
- 1116–219 ÷ 8s interval × 5 × 50% uptime = 36.25–68.44 per 5s. 36.25–68.44 ÷ median base regen 8–19 = 453–360%. 453–360 × 3G= 1,359–1,081G
- Match average: mean of levels 1–15 = 1,188G










