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トリニティフォース
PhysicalUpgraded

Trinity Force

TRINITY FORCE
Attack speedAbility hasteMobilityPhysicalHealthOn-hit

Boosts many stats

Price3,333 G Gold Eff135%

Stats

  • +333最大体力
  • +36攻撃力
  • +30%攻撃速度
  • +15スキルヘイスト

Effect

Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base Attack Damage as bonus physical damage (1.5 second cooldown). Deals reduced damage to structures.

Valor: Basic attacks grant 20 (melee) / 10 (ranged) Movement Speed for 2 seconds. Bonuses do not stack.

Gold Efficiency

Stat value ÷ price
Stat value4,509G÷Price3,333G=Gold efficiency135%
Max145%
Overall* est.171%
Upgraded22 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
4,509G
Max
4,829G
Overall
5,697G
  • Price 3,333G (past this = over 100%)
  • Added at max
  • Added for overall (estimate)
  • AD 361,500G36 × 41.67G
  • Health 3331,109G333 × 3.33G
  • Attack Speed 30%1,000G30% × 33.33G
  • Ability Haste 15900G15 × 60G
  • Move Speed 20320G20 × 16G
  • Spellblade bonus damage1,188GLevel 1: 1,359, level 15: 1,081
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Max = fully stacked

Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Full Calculation
  1. 1AD 36 × 41.67G= 1,500.12G
  2. 2Health 333 × 3.33G= 1,108.89G
  3. 3Attack Speed 30% × 33.33G= 999.9G
  4. 4Ability Haste 15 × 60G= 900.0G
  5. 5Total 4,508.91G ÷ 3,333G= 135%
  6. 6Max adds: Move Speed 20 × 16G= 320.0G
  7. 7Max 4,828.91G ÷ 3,333G= 145%
  8. 8Overall (estimate): (stat value 4,509G + non-stat effects 1,188G) ÷ 3,333G= 171%

Non-stat effects (overall, estimate)

Spellblade bonus damage 116–2191,359〜1,081G

BasisThe +5% MS (Fervor) is already a real stat and isn't counted. Spellblade deals 200% base AD bonus physical damage on the next AA within 10s of a cast (1.5s cooldown, counted once per 8 seconds at minimum as an attack-triggered effect); Valor's +20 MS for 2s on AA is counted in gold efficiency's max column. 50% for combat-only

  1. 1116–219 ÷ 8s interval × 5 × 50% uptime = 36.25–68.44 per 5s. 36.25–68.44 ÷ median base regen 8–19 = 453–360%. 453–360 × 3G= 1,359–1,081G
  • Match average: mean of levels 1–15 = 1,188G

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