- +50攻撃力
- +20%攻撃速度
- +25%クリティカル率
Stormrazor
Energized attacks deal bonus damage and grant MS
Energized: Moving and attacking generate an Energized attack.
Bolt: Your Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
- Price 3,000G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- AD 502,084G50 × 41.67G
- Crit Rate 25%1,250G25% × 50G
- Attack Speed 20%667G20% × 33.33G
- Move Speed 45%675G45% × 15G
- Bolt bonus magic damage892GLevel 1: 1,406, level 15: 592
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1AD 50 × 41.67G= 2,083.5G
- 2Crit Rate 25% × 50G= 1,250.0G
- 3Attack Speed 20% × 33.33G= 666.6G
- 4Total 4,000.1G ÷ 3,000G= 133%
- 5Max adds: Move Speed 45% × 15G= 675.0G
- 6Max 4,675.1G ÷ 3,000G= 156%
- 7Overall (estimate): (stat value 4,000G + non-stat effects 892G) ÷ 3,000G= 163%
Non-stat effects (overall, estimate)
BasisBolt makes your Energized attack deal 120 bonus magic damage. Energized charges from moving and attacking with no stated rate; as an attack-triggered repeating effect, it's counted once per 8 seconds at minimum. The accompanying +45% Movement Speed (1.5s) is counted in the max column. 50% for combat-only
- 1120 ÷ 8s interval × 5 × 50% uptime = 37.5 per 5s. 37.5 ÷ median base regen 8–19 = 469–197%. 469–197 × 3G= 1,406–592G
- Match average: mean of levels 1–15 = 892G









