Wit's End
Basic attacks deal bonus damage
Stats
- +45魔法防御
- +50%攻撃速度
- +20%行動妨害耐性
Effect
Wit's End: Basic attacks deal 40 bonus magic damage on hit.
Gold Efficiency
Stat value ÷ price- Price 2,800G (past this = over 100%)
- Added for overall (estimate)
- Attack Speed 50%1,666G50% × 33.33G
- Magic Resist 451,125G45 × 25G
- Tenacity 20%207G20% × 10.33G
- Wit's End bonus magic damage297GLevel 1: 469, level 15: 197
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1Attack Speed 50% × 33.33G= 1,666.5G
- 2Magic Resist 45 × 25G= 1,125.0G
- 3Tenacity 20% × 10.33G= 206.6G
- 4Total 2,998.1G ÷ 2,800G= 107%
- 5Overall (estimate): (stat value 2,998G + non-stat effects 297G) ÷ 2,800G= 118%
Non-stat effects (overall, estimate)
BasisWit's End deals 40 bonus magic damage on-hit. With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only
- 140 ÷ 8s interval × 5 × 50% uptime = 12.5 per 5s. 12.5 ÷ median base regen 8–19 = 156–66%. 156–66 × 3G= 469–197G
- Match average: mean of levels 1–15 = 297G








