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ウィッツエンド
PhysicalUpgraded

Wit's End

WIT'S END
Attack speedMagic resistOn-hitSustainTenacity

Basic attacks deal bonus damage

Price2,800 G Gold Eff107%

Stats

  • +45魔法防御
  • +50%攻撃速度
  • +20%行動妨害耐性

Effect

Wit's End: Basic attacks deal 40 bonus magic damage on hit.

Gold Efficiency

Stat value ÷ price
Stat value2,998G÷Price2,800G=Gold efficiency107%
Overall* est.118%
Upgraded74 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
2,998G
Overall
3,295G
  • Price 2,800G (past this = over 100%)
  • Added for overall (estimate)
  • Attack Speed 50%1,666G50% × 33.33G
  • Magic Resist 451,125G45 × 25G
  • Tenacity 20%207G20% × 10.33G
  • Wit's End bonus magic damage297GLevel 1: 469, level 15: 197
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Full Calculation
  1. 1Attack Speed 50% × 33.33G= 1,666.5G
  2. 2Magic Resist 45 × 25G= 1,125.0G
  3. 3Tenacity 20% × 10.33G= 206.6G
  4. 4Total 2,998.1G ÷ 2,800G= 107%
  5. 5Overall (estimate): (stat value 2,998G + non-stat effects 297G) ÷ 2,800G= 118%

Non-stat effects (overall, estimate)

Wit's End bonus magic damage 40469〜197G

BasisWit's End deals 40 bonus magic damage on-hit. With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only

  1. 140 ÷ 8s interval × 5 × 50% uptime = 12.5 per 5s. 12.5 ÷ median base regen 8–19 = 156–66%. 156–66 × 3G= 469–197G
  • Match average: mean of levels 1–15 = 297G

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