Rod of Ages
Stats grow over time
Stats
- +350最大体力
- +50魔力
- +400最大マナ
Effect
UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent. Capped at 25 Health per cast. UNIQUE - VETERAN: Each stack provides 15 Health, 30 Mana, and 4 Ability power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power.
Gold Efficiency
Stat value ÷ price- Price 2,700G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- AP 501,250G50 × 25G
- Health 3501,166G350 × 3.33G
- Mana 40088G400 × 0.22G
- Health 150500G150 × 3.33G
- Mana 30066G300 × 0.22G
- AP 401,000G40 × 25G
- Eternity heal on mana spend (rough)111GLevel 1: 176, level 15: 74
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1AP 50 × 25G= 1,250.0G
- 2Health 350 × 3.33G= 1,165.5G
- 3Mana 400 × 0.22G= 88.0G
- 4Total 2,503.5G ÷ 2,700G= 93%
- 5Max adds: Health 150 × 3.33G= 499.5G
- 6Max adds: Mana 300 × 0.22G= 66.0G
- 7Max adds: AP 40 × 25G= 1,000.0G
- 8Max 4,069.0G ÷ 2,700G= 151%
- 9Overall (estimate): (stat value 2,504G + non-stat effects 111G) ÷ 2,700G= 97%
Non-stat effects (overall, estimate)
BasisVeteran (+15 HP/+30 mana/+4 AP every 35s, max 10 stacks) is counted in gold efficiency's max column. Eternity restores 20% of mana spent as health (capped at 25 per cast). Assuming a typical ability costs ~75 mana, 75*20%=15, within the 25 cap. Cast frequency is approximated at once per 8 seconds. The other half (15% of damage taken returned as mana) isn't counted this round since there's no established HP-to-mana exchange rate
- 115 ÷ 8s interval × 5 × 50% uptime = 4.69 per 5s. 4.69 ÷ median base regen 8–19 = 59–25%. 59–25 × 3G= 176–74G
- Match average: mean of levels 1–15 = 111G








