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Fiddlesticks

FIDDLESTICKS
The Ancient Fear
Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears <i>almost</i> human… Fiddlesticks has returned.

Official ↗︎

Skills

P
A HARMLESS SCARECROWPassive
After a champion takedown, summons a Scarecrow Effigy for 3 seconds. The Effigy automatically tracks the nearest enemy champion, detonating upon reaching them or when its duration ends to fear all enemy champions nearby. Only 1 Effigy can exist at one time.
Q
TERRIFYSkill 1
Passive: While unseen and out of combat for 2 seconds, or while impersonating an Effigy, damaging an enemy with an ability fears them for 1.2 seconds. Active: Unleashes a murder of crows, fearing the target hit for 1.2 seconds and dealing 4% of their current Health as magic damage, increased by 1.5% per 100 AP. Deals at least 45 damage. If the target has recently been feared, they take 200% more damage instead of becoming feared again. Deals a maximum of 400 damage against monsters.
LV 1LV 2LV 3LV 4
Cooldown13.51312.512
Cost65
Current Health %4%5%6%7%
Min Damage457095120
Fear Duration1.21.41.61.8
W
BOUNTIFUL HARVESTSkill 2
Channels and drains the souls of nearby enemies, dealing 60 (+30% AP) magic damage per second for 2 seconds, plus 10% of the target's missing Health as damage at the end. Pain to Gain: Restores 40% of the damage as Health (calculated based on pre-mitigation damage). Fiddlesticks is slowed by 30% while channeling. Recast anytime to end the channel early. If Fiddlesticks completes the channel without interruption, this ability's remaining cooldown is reduced by 50%. Health restored varies by target: - Champions: 40% - Minions: 15% - Monsters: 45% Deals 160% damage against monsters and 50% damage against minions.
LV 1LV 2LV 3LV 4
Cooldown111098
Cost60657075
Base Damage6090120150
Heal40%45%50%55%
Bonus Damage10%11.5%13%14.5%
E
REAPSkill 3
Slashes the target location with its scythe, dealing 70 (+50% AP) magic damage to enemies within the area and slowing them by 35% for 1.25 seconds. Enemies in the center are silenced.
LV 1LV 2LV 3LV 4
Cooldown9876
Cost40455055
Base Damage70120170220
Slow35%40%45%50%
R
CROWSTORMUltimate
Channels for 1.5 seconds, then blinks to the target location and summons Crowstorm, dealing 30 (+10% AP) magic damage every 0.25 seconds to nearby enemies for 5 seconds. Crowstorm deals a maximum of 600 magic damage.
LV 1LV 2LV 3
Cooldown1008060
Cost100
Base Damage305070

Tier by Rank

Official

Tier and numbers

  • TierWinPickBan
  • Diamond+D← D52.0%1.6%0.7%
  • Master+D← D52.3%1.6%0.7%
  • ChallengerD← D52.6%2.0%1.0%
  • LegendaryD← D53.1%2.4%1.4%

Tencent official (CN server) / Jungle / 2026-11-07

Jungle: win rate #12 of 45Pick rate #39Jungle median win rate 50.4%

Tier stays D at every rank, with only a 1.1 point win-rate spread — consistent across ranks.

Reading the table

The “← A” after a tier is the tier in the previous ranking.

Legendary is the top tiers of the Legendary Queue, a separate ranked queue for top players.

Among Jungle

One dot per champion
Win rate
44%50%56%Fiddlesticks · D
0%Pick rate →

Patch Changes

Ver. 7
7.3Changed

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.012
7.2Adjusted

Terrify

  • Slightly shortened the window during which Fiddlesticks can apply Fear after being spotted by enemies.
  • Fixed a bug where Fiddlesticks could sometimes apply Fear while visible or in combat.
7.0dChanged

A Harmless Scarecrow

  • [Removed] Original Effect
  • [New] After a takedown, Summon a Scarecrow Effigy that walks toward the nearest enemy. After 3s, or upon reaching the target, it explodes, fearing nearby enemy champions.

Terrify

  • [Removed] No longer fears targets along the path.
  • [New] Fears a selected target.
  • Fear duration: 1/1.1/1.2/1.3s → 1.2/1.4/1.6/1.8s

Bountiful Harvest

  • [New] When casting Bountiful Harvest, Fiddlestick is slowed by 30%
  • [New] If the ability completes its full channel, or if all targets within its range are killed before it ends, 50% of its cooldown is refunded.
  • [New] After 1s, the ability can be recast to end it early
  • [New] During the channel, Fiddlesticks cannot use other abilities or basic attacks.
  • Cooldown: 8/7.5/7/6.5s → 11/10/9/8s
  • Damage per second: 60/90/120/150 + 25% Ability Power → 60/90/120/150 + 35% Ability Power
  • Damage equal to the target’s missing Health: 10/11.5/13/14.5% → 12/14/16/18%

Crowstorm

  • Damage per 0.25s: 25/42.5/60 + 10% Ability Power → 30/50/70 + 10% Ability Power

Patch notes 7.3d and earlier versions

Analysis

Nothing equipped

Combat Power at Lv15 is 11,346 (#76 of 142, #11 of 35 Mage). Up from #114 at Lv1: it grows with levels.

Lv 15

Stats 73% · Skills 27%

Growth by level

FiddlesticksMedianMage median
5,4288,55911,691151015 11,346

Shape of ability effects

Lv15
Damage1,863
Crowd control1,085
Slows78
Movement75
2.8sTime the enemy is stopped per fight

Line: min to max · tick: median
HP2,310#100
Armor97#100
Magic Resist53#82
Attack93#130
Attack Speed0.855#120
Move Speed345#84
HP regen16#95
MP1,120#45
MP regen28#17

Available Skins

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