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インフィニティオーブ
MagicUpgraded

Infinity Orb

INFINITY ORB
Magic penMagic

Abilities deal bonus magic damage

Price3,100 G Gold Eff111%

Stats

  • +110魔力
  • +15魔法防御貫通

Effect

Balance: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 40% Health.

Gold Efficiency

Stat value ÷ price
Stat value3,450G÷Price3,100G=Gold efficiency111%
Overall* est.118%
Upgraded68 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,450G
Overall
3,653G
  • Price 3,100G (past this = over 100%)
  • Added for overall (estimate)
  • AP 1102,750G110 × 25G
  • Magic Pen 15700G15 × 46.66G
  • Inevitable Demise (execute-range crit)203GLevel 1: 84, level 15: 323
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1AP 110 × 25G= 2,750.0G
  2. 2Magic Pen 15 × 46.66G= 699.9G
  3. 3Total 3,449.9G ÷ 3,100G= 111%
  4. 4Overall (estimate): (stat value 3,450G + non-stat effects 203G) ÷ 3,100G= 118%

Non-stat effects (overall, estimate)

Inevitable Demise (execute-range crit): 20%84〜323G

BasisThe +15 magic pen is already a real stat and isn't counted. Inevitable Demise makes abilities and empowered attacks crit enemies below 40% HP for +20% damage; priced as an equivalent increase to the wearer's own median max HP. The enemy's HP is assumed to fall at a steady rate, so it's below 40% for 40% of a fight. 50% for combat-only

  1. 1shorter time to kill is valued as the same % more of your own health
  2. 2Median max health 630–2,422 × 20% = 126–484.4 health equivalent. 126–484.4 × 3.33G × 50% uptime × 40% (assumes the target is below 40% HP for 40% of a fight)= 84–323G
  • Match average: mean of levels 1–15 = 203G

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