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Rumble

RUMBLE
The Mechanized Menace
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

Official ↗︎

Skills

P
JUNKYARD TITANPassive
Every ability Rumble casts generates Heat. While at 50 Heat or more, Rumble enters the Danger Zone, causing his basic abilities to gain bonus effects. When he reaches 150 Heat, he becomes Overheated for 4 seconds. Overheated: Silences himself, but gains 55% (based on level) bonus Attack Speed and empowers his attacks to deal additional magic damage equal to 2.5 + 2.5 (based on level) (+20% AP) plus 5% of the target's max Health. Percent damage is limited to 65–150 (based on level) on monsters.
Q
FLAMESPITTERSkill 1
Ignites his flamethrower, dealing 100 (+125% AP) plus 7% of the target's max Health as magic damage over 3 seconds. The flamethrower deals 105% of this damage against minions. Danger Zone: Deals 150 (+188% AP) plus 11% of the target's max Health as magic damage instead. Percent damage is limited to 65–150 (based on level) damage on monsters.
LV 1LV 2LV 3LV 4
Cooldown8765
Base Damage100140180220
Target Max Health7%8%9%10%
Empowered Damage150210270330
W
SCRAP SHIELDSkill 2
Tosses up a barrier, gaining a shield that absorbs 40 (+4% of max Health +35% AP) damage for 1.5 seconds and 20% Movement Speed for 1 second. Danger Zone: Gains 30% Movement Speed and a shield that absorbs 60 (+6% of max Health +52.5% AP) damage instead.
LV 1LV 2LV 3LV 4
Cooldown5
Shield4080120160
Empowered Shield60120180240
Move Speed20253035
Move Speed3037.54552.5
E
ELECTRO HARPOONSkill 3
Launches an electrified harpoon, dealing 60 (+50% AP) magic damage, slowing by 30% for 1.5 seconds, and reducing the enemy's Magic Resist by 8% for 4 seconds. Hitting an enemy who is already slowed by Electro Harpoon increases the slow to 45% and Magic Resist reduction to 12%. Danger Zone: The harpoon deals 90 (+75% AP) magic damage instead, and the slow and Magic Resist reduction are increased by 50%. Charge: Gains a charge every 6 seconds, storing up to 2 charges.
LV 1LV 2LV 3LV 4
Cooldown0.5
Base Damage6090120150
Slow30%35%40%45%
Magic Resist Reduction8%12%16%20%
Slow45%52.5%60%67.5%
Magic Resist Reduction12%18%24%30%
Empowered Damage90135180225
R
THE EQUALIZERUltimate
Launches a line of rockets that creates a burning trail on the ground on impact, dealing 700 (+200% AP) magic damage over 5 seconds and slowing enemies in the trail by 45%. Controls Tap: Automatically searches for and attacks nearby targets based on your auto-aim settings. Drag: Drag the ability button to set the trail's starting point. After that, the ability automatically searches for and attacks nearby targets based on your auto-aim settings. Precise Cast: 1. Drag the ability button to set the trail's starting point. Hold until ready to cast. 2. To confirm, tap the checkmark on the top left, or wait for the time limit if the Manual Aim Time Limit setting is enabled. To cancel, tap the "Back" button on the top left. 3. Drag the ability button to set the trail's end point. Release to cast. Deals 30% damage to monsters.
LV 1LV 2LV 3
Cooldown807060
Base Damage7001,0501,400

Tier by Rank

Official

Tier and numbers

  • TierWinPickBan
  • Diamond+D← D49.2%2.0%0.3%
  • Master+D← D49.1%2.0%0.3%
  • ChallengerD← D48.9%1.9%0.2%
  • LegendaryD← D49.6%1.9%0.1%

Tencent official (CN server) / Top / 2026-11-06

Top: win rate #31 of 41Pick rate #29Top median win rate 50.2%

Tier stays D at every rank, with only a 0.7 point win-rate spread — consistent across ranks.

Reading the table

The “← A” after a tier is the tier in the previous ranking.

Legendary is the top tiers of the Legendary Queue, a separate ranked queue for top players.

Among Top

One dot per champion
Win rate
44%50%56%Rumble · D
0%Pick rate →

Patch Changes

Ver. 7
7.3Changed

Base Stats

  • Attack Speed Ratio: 0.644
  • Base Attack Speed: 0.644
  • Base Bonus Attack Speed: 0.24
  • Attack Speed per Level: 0.016
7.2cAdjusted

Base Stats

  • Base Health: 690 → 660
  • Health per level: 120 → 128

Flamespitter

  • Damage: 120/160/200/240 + 110% Ability Power + 6%/8%/10%/12% Target Max Health → 100/140/180/220 +125% Ability Power + 7%/8%/9%/10% Target Max Health
  • Danger Zone Damage: 180/240/300/360 + 165% Ability Power + 9%/12%/15%/18%Target Max Health → 150/210/270/330 + 187.5% Ability Power + 10.5%/12%/13.5%/15% Target Max Health

Scrap Shield

  • Shield: 40/70/100/130 + 6% Max Health → 40/80/120/160 + 4% Max Health
  • Danger Zone Shield: 60/105/150/195 + 9% Max Health → 60/120/180/240 + 6% Max Health

Electro Harpoon

  • Ability Power Ratio: 40% → 50%
  • Danger Zone Ability Power Ratio: 60% → 75%

Patch notes 7.3d and earlier versions

Analysis

Nothing equipped

Combat Power at Lv15 is 12,345 (#32 of 142, #16 of 37 Fighter). About the same as #19 at Lv1.

Lv 15

Stats 73% · Skills 27%

Growth by level

RumbleMedianFighter median
5,7209,15512,591151015 12,345

Shape of ability effects

Lv15
Damage2,254
Heals & shields760
Slows180
Movement60
Stat buffs24

Line: min to max · tick: median
HP2,452#49
Armor109#37
Magic Resist64#59
Attack111#66
Attack Speed0.943#76
Move Speed355#14
HP regen19#48
MP——
MP regen——

Available Skins

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