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忍耐
Resolve

Perseverance

PERSEVERANCE
ArmorMagic resistTenacity

Gain Tenacity and resists when CC'd

Effect

Gain 10% tenacity. While immobilized, gain 10 - 15 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-10-1210/12 to 2026-11-0611/06

Champions using it86 rows, by pick rateby win rate

By lane

  • Top44%
  • Support35%
  • Jungle13%
  • Mid8%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. ThreshSupport78.2%51.2%
  3. NasusTop74.0%46.9%
  4. NasusMid71.6%50.6%
  5. CamilleTop70.8%48.4%
  6. MaokaiSupport68.8%51.3%

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 416G per match (est.), #2 of 3 in this Resolve row.

Match average
416G* est.
#2 of 3 in this Resolve row
Tenacity 25%Armor while immobilized 38%Magic resist while immobilized 38%

In this row

3 Resolve row
Perseverance416

Patch Changes

Ver. 7
7.2Changed
  • Armor / Magic Resistance: 15-25 → 10-15
7.0cChanged
  • Armor/Magic Resistance gained when affected by crowd control: 16–30 (based on level) → 15–25 (based on level)

Patch notes 7.3d and earlier versions