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エッセンスリーバー
PhysicalUpgraded

Essence Reaver

ESSENCE REAVER
CritAbility hastePhysicalOn-hit

Spellblade damage, attacks restore Mana

Price3,000 G Gold Eff151%

Stats

  • +50攻撃力
  • +25%クリティカル率
  • +20スキルヘイスト

Effect

Spellblade: After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% × base Attack Damage + 0 - 80 (0.8 per 1% Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second cooldown)

Gold Efficiency

Stat value ÷ price
Stat value4,534G÷Price3,000G=Gold efficiency151%
Overall* est.198%
Upgraded9 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
4,534G
Overall
5,932G
  • Price 3,000G (past this = over 100%)
  • Added for overall (estimate)
  • AD 502,084G50 × 41.67G
  • Crit Rate 25%1,250G25% × 50G
  • Ability Haste 201,200G20 × 60G
  • Spellblade bonus physical damage950GLevel 1: 1,152, level 15: 828
  • Spellblade mana restore448GLevel 1: 510, level 15: 420
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1AD 50 × 41.67G= 2,083.5G
  2. 2Crit Rate 25% × 50G= 1,250.0G
  3. 3Ability Haste 20 × 60G= 1,200.0G
  4. 4Total 4,533.5G ÷ 3,000G= 151%
  5. 5Overall (estimate): (stat value 4,534G + non-stat effects 1,398G) ÷ 3,000G= 198%

Non-stat effects (overall, estimate)

Spellblade bonus physical damage 98.3–167.821,152〜828G

BasisSpellblade makes the next attack within 10s after an ability deal 135% base AD + 0-80 (0.8 per 1% Critical Rate) bonus physical damage (1.5s cooldown). The crit-based part is 20 at this item's 25% Critical Rate. The cooldown is 1.5s, but as an attack-triggered effect it's counted once per 8 seconds at minimum. 50% for combat-only

  1. 198.3–167.82 ÷ 8s interval × 5 × 50% uptime = 30.72–52.44 per 5s. 30.72–52.44 ÷ median base regen 8–19 = 384–276%. 384–276 × 3G= 1,152–828G
Spellblade mana restore: 49–84510〜420G

BasisThe same Spellblade restores mana equal to 50% of the damage dealt: 50% of the bonus damage above (median base AD: 58*135%+20 = ~98 at Lv1, 110*135%+20 = ~169 at Lv15) = 49-84. Mitigation is ignored. Same interval and rate

  1. 149–84 ÷ 8s interval × 5 × 50% uptime = 15.31–26.25 per 5s. 15.31–26.25 ÷ median mana regen 12–25 = 128–105%. 128–105 × 4G= 510–420G
  • Total 1,248–1,662G (level 1–15)
  • Match average: mean of levels 1–15 = 1,398G

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