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ブラッドサースター
PhysicalUpgraded

Bloodthirster

BLOODTHIRSTER
PhysicalSustain

Excess Lifesteal healing becomes a shield

Price3,200 G Gold Eff119%

Stats

  • +75攻撃力
  • +15%ライフスティール

Effect

Ichorshield: Convert overhealing from your Lifesteal into a shield, up to 165 - 345 (based on level).

Gold Efficiency

Stat value ÷ price
Stat value3,813G÷Price3,200G=Gold efficiency119%
Overall* est.146%
Upgraded52 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,813G
Overall
4,662G
  • Price 3,200G (past this = over 100%)
  • Added for overall (estimate)
  • AD 753,125G75 × 41.67G
  • Lifesteal 15%687G15% × 45.82G
  • Ichorshield849GLevel 1: 549, level 15: 1,149
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

One fight per 90s

A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.

One takedown per 90s

One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1AD 75 × 41.67G= 3,125.25G
  2. 2Lifesteal 15% × 45.82G= 687.3G
  3. 3Total 3,812.55G ÷ 3,200G= 119%
  4. 4Overall (estimate): (stat value 3,813G + non-stat effects 849G) ÷ 3,200G= 146%

Non-stat effects (overall, estimate)

Ichorshield: 165–345549〜1,149G

BasisIchorshield converts Lifesteal overhealing into a shield of up to 165-345 (by level). It's assumed to be topped up by hitting minions or monsters before a fight, so one full shield per fight is priced as extra health held. Fights are once per 90 seconds (10 in 15 minutes). The 15% Lifesteal is in gold efficiency

  1. 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 90s interval = 10 uses, capped at 10 fights → 10. 165–345 × 3.33G health price × 10 ÷ 10 fights= 549–1,149G
  • Match average: mean of levels 1–15 = 849G

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