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Summoner Spell

Heal

HEAL
HealMove speed

Heal self and nearby ally, granting MS

Effect

Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s). Healing is halved for champions recently affected by Heal.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-11-0611/06

Champions using it73 rows, by pick rateby win rate

By lane

  • Support84%
  • ADC11%
  • Mid5%
  • Top<1%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. MilioSupport93.1%50.1%
  3. YuumiSupport87.3%48.6%
  4. SonaSupport87.0%53.0%
  5. LuluSupport86.8%49.4%
  6. SorakaSupport85.5%51.7%

Paired spells3 spells, by share

  1. Flash89%
  2. Ignite9%
  3. Exhaust2%

In streamer and pro builds72 of 409 builds (1 pro)

  1. Janna7 of 7
  2. Karma6 of 6
  3. Lulu6 of 7
  4. Milio5 of 5
  5. Seraphine5 of 5

Only the top summoner spell pairs Tencent publishes are counted, so the pick rate can read lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Paired spells" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Match average
680G* est.
#4 of 9 spells
Heal 81%Move Speed 10%Survival factor 9%

Among spells

9 spells