Heal
Heal self and nearby ally, granting MS
Effect
Gold Equivalent
Priced at item unit costsHeal makes up 81%
- This spell
- Other spells
- Flash 971
#4 of 9 spells. Lowest: Exhaust 313G; highest: Flash 971G
- Heal552G81%Lv1 413 → Lv15 632
- Move Speed67G10%Lv1 67 → Lv15 67
- Survival factor61G9%Lv1 25 → Lv15 97
- Gold eq.
- Match average 680
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 505 | 639 | 731 | 796 |
You and one ally
Heals and shields that also reach an ally are counted for two people: you and one ally.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Full Calculation
BasisHealing is instant, so it is spread over the cooldown and priced as health regen, against the median base regen of all champions Applies to you and one ally.
- 1110–400 ÷ 100s × 5 × 2 (you and one ally) = 11–40 per 5s. 11–40 ÷ median base regen 8–19 = 138–211%. 138–211 × 3G= 413–632G
Basis30% move speed for 2s, for you and one ally
- 130% × 56G (1% of median base move speed 350 × 16G) × 2s ÷ 100s × 2 (you and one ally)= 67G
- 2Survival: +1.2% speed is counted as +1.2% effective health
- 3Median max health × 1.2% × health price= 25–97G
- 4Total 92–164G
- Total 505–796G (level 1–15)
- Match average: mean of levels 1–15 = 680G