Ardent Censer
Increases allies' Attack Speed
Stats
Effect
Censer: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.
Growth Form
Analysis
Gold efficiencyGold efficiency 77% (#107 of 109 Upgraded items). Among 17 items within ±200G: #8 with effects.
Value breakdownWhite line = price
Same price range
2,400G ± 200G · ○ stats only → ● with effectsStat value 1,844G ÷ price 2,400G
- Price 2,400G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- AP 501,250G50 × 25G
- Heal & Shield Power 8%334G8% × 41.75G
- Mana Regen 50%200G50% × 4G
- Move Speed 4%60G4% × 15G
- Attack Speed 30%1,000G30% × 33.33G
- Censer attack speed (ally)375GLevel 1: 375, level 15: 375
- Censer bonus damage (ally)925GLevel 1: 1,318, level 15: 696
- Censer bonus damage (self)185GLevel 1: 293, level 15: 123
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AP 50 × 25G= 1,250.0G
- 2Heal & Shield Power 8% × 41.75G= 334.0G
- 3Mana Regen 50% × 4G= 200.0G
- 4Move Speed 4% × 15G= 60.0G
- 5Total 1,844.0G ÷ 2,400G= 77%
- 6Max adds: Attack Speed 30% × 33.33G= 999.9G
- 7Max 2,843.9G ÷ 2,400G= 118%
- 8Overall (estimate): (stat value 1,844G + non-stat effects 1,486G) ÷ 2,400G= 139%
Non-stat effects (overall, estimate)
BasisHealing or shielding an ally other than yourself gives that ally +30% Attack Speed (6s). An ally's stats aren't the wearer's own, so they're counted. Your own share is in the max column. Healing/shielding is assumed once per 8 seconds. 50% for combat-only
- 130% × 33.33G × 6s ÷ 8s interval × 50% × 1= 375G
BasisFor the same 6s, the ally's attacks deal 25 bonus magic damage. The ally's attack count from median attack speed (0.75 at Lv1, 0.94 at Lv15): 25*0.75*6 = 112.5 to 25*0.94*6 = 141 over 6s. Healing/shielding is assumed once per 8 seconds. Damage is valued the same as healing. 50% for combat-only
- 1112.5–141 ÷ 8s interval × 5 × 50% uptime × 1 = 35.16–44.06 per 5s. 35.16–44.06 ÷ median base regen 8–19 = 439–232%. 439–232 × 3G= 1,318–696G
BasisThe same empowerment adds 25 magic damage to your own attacks. Like other items' on-hit effects, your own is counted as an attack-triggered repeating effect once per 8 seconds at minimum. 50% for combat-only
- 125 ÷ 8s interval × 5 × 50% uptime = 7.81 per 5s. 7.81 ÷ median base regen 8–19 = 98–41%. 98–41 × 3G= 293–123G
- Total 1,194–1,986G (level 1–15)
- Match average: mean of levels 1–15 = 1,486G







