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DefenseUpgraded

Warmog's Armor

WARMOG'S ARMOR
Ability hasteHealthHealEffect amp

Health Regen out of combat

Price2,850 G Gold Eff134%

Stats

Health+700
HP Regen+100%
Ability Haste+20

Effect

Blessed: Increases all healing and shielding effects on you by 30%.

Warmog's Heart: If you have at least 1250 bonus Health, regenerate 3.5% maximum Health per second if you haven't taken damage within the last 5 seconds.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-10-2910/29 to 2026-11-0611/06

Champions building it25 rows, by pick rateby win rate

By lane

  • Support84%
  • Jungle9%
  • Top7%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. ThreshSupport67.5%52.1%
  3. NautilusSupport59.5%50.1%
  4. OrnnSupport54.2%53.0%
  5. BraumSupport52.1%54.2%
  6. SkarnerJungle36.7%60.1%

In streamer and pro builds21 of 409 builds (1 pro)

  1. Thresh3 of 3
  2. Alistar2 of 2
  3. Lulu2 of 7
  4. Soraka2 of 4
  5. Blitzcrank1 of 1

Only the top core 3-item combinations Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Items in the same core" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold efficiency

Gold efficiency 134% (#24 of 109 Upgraded items). Among 16 items within ±200G: #1 with effects.

134%
#24 of 109 UpgradedMax 178%With effects 204%* est.

Value breakdownWhite line = price

Price 2,850G
Health 2,331Ability Haste 1,200Health Regen 300Effects (est.) 1,977

Same price range

2,850G ± 200G · ○ stats only → ● with effects
With effects #1 of 16Stats only #3

Patch Changes

Ver. 7
7.3bAdjustedGold efficiency 134.4% (not reflected in gold efficiency)

Warmog’s Heart

  • Trigger threshold: 900 → 1250
7.0Changed
  • Base Health Regen: 200% → 100%
  • Ability Haste: 10 → 20
  • Restore 4.5% Maximum Health per second → 3.5% Maximum Health per second
  • Increases all healing and shielding effects on you by 30%.

Patch notes 7.3d and earlier versions