Frozen Heart
Slows enemy AS
Stats
- +80物理防御
- +20スキルヘイスト
- +400最大マナ
Effect
Winter's Caress: All enemy champions within 650 units lose 25% Attack Speed.
Gold Efficiency
Stat value ÷ price- Price 2,550G (past this = over 100%)
- Added for overall (estimate)
- Armor 802,000G80 × 25G
- Ability Haste 201,200G20 × 60G
- Mana 40088G400 × 0.22G
- Winter's Caress attack speed reduction318GLevel 1: 131, level 15: 504
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1Armor 80 × 25G= 2,000.0G
- 2Ability Haste 20 × 60G= 1,200.0G
- 3Mana 400 × 0.22G= 88.0G
- 4Total 3,288.0G ÷ 2,550G= 129%
- 5Overall (estimate): (stat value 3,288G + non-stat effects 318G) ÷ 2,550G= 141%
Non-stat effects (overall, estimate)
BasisWinter's Caress reduces the Attack Speed of enemy champions within 650 units by 25%. Damage taken from attacks is treated as 25% lower, and with half of damage taken assumed to come from attacks (25%*0.5=12.5%), it's priced as extra health held per fight. 50% for combat-only
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 8s interval = 112.5 uses, capped at 10 fights → 10. 78.75–302.75 × 3.33G health price × 10 ÷ 10 fights × 50% uptime= 131–504G
- Match average: mean of levels 1–15 = 318G







