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ワーデンメイル
DefenseMid-tier

Warden's Mail

WARDEN'S MAIL
ArmorAS slow

Slows enemy AS

Price1,050 G Gold Eff83%

Stats

  • +35物理防御

Effect

Reduces enemy's Attack Speed Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack

Gold Efficiency

Stat value ÷ price
Stat value875G÷Price1,050G=Gold efficiency83%
Overall* est.102%
Mid-tier40 / 50
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
48%108%182%
BreakdownValue per stat
Base
875G
Overall
1,066G
  • Price 1,050G (past this = over 100%)
  • Added for overall (estimate)
  • Armor 35875G35 × 25G
  • Cold Steel attack speed shred191GLevel 1: 79, level 15: 302
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

One fight per 90s

A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1Armor 35 × 25G= 875.0G
  2. 2Total 875.0G ÷ 1,050G= 83%
  3. 3Overall (estimate): (stat value 875G + non-stat effects 191G) ÷ 1,050G= 102%

Non-stat effects (overall, estimate)

Cold Steel attack speed shred: 47.25–181.6579〜302G

BasisCold Steel reduces enemy attack speed by 15% for 1.5s when struck by an enemy AA. This is treated as a 15% reduction in AA damage taken, assuming half of damage taken comes from AAs (15%*0.5=7.5%), priced as extra health held per fight. 50% for combat-only

  1. 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 8s interval = 112.5 uses, capped at 10 fights → 10. 47.25–181.65 × 3.33G health price × 10 ÷ 10 fights × 50% uptime= 79–302G
  • Match average: mean of levels 1–15 = 191G