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ヘクステックオルタネーター
MagicMid-tier

Hextech Alternator

HEXTECH ALTERNATOR
Magic

+45 AP

Price1,100 G Gold Eff102%

Stats

  • +45魔力

Effect

Abilities deal bonus damage Revved: Damaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s Cooldown)

Gold Efficiency

Stat value ÷ price
Stat value1,125G÷Price1,100G=Gold efficiency102%
Overall* est.113%
Mid-tier28 / 50
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
48%108%182%
BreakdownValue per stat
Base
1,125G
Overall
1,243G
  • Price 1,100G (past this = over 100%)
  • Added for overall (estimate)
  • AP 451,125G45 × 25G
  • Revved bonus damage118GLevel 1: 117, level 15: 118
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Full Calculation
  1. 1AP 45 × 25G= 1,125.0G
  2. 2Total 1,125.0G ÷ 1,100G= 102%
  3. 3Overall (estimate): (stat value 1,125G + non-stat effects 118G) ÷ 1,100G= 113%

Non-stat effects (overall, estimate)

Revved bonus damage 25–60117〜118G

BasisRevved deals 25-60 bonus magic damage via damage abilities or empowered AAs (20s interval). 50% for combat-only

  1. 125–60 ÷ 20s interval × 5 × 50% uptime = 3.12–7.5 per 5s. 3.12–7.5 ÷ median base regen 8–19 = 39%. 39 × 3G= 117–118G
  • Match average: mean of levels 1–15 = 118G