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忘却のオーブ
MagicMid-tier

Oblivion Orb

OBLIVION ORB
MagicHealing cut

Magic damage applies Grievous Wounds

Price900 G Gold Eff97%

Stats

  • +35魔力

Effect

Magic damage reduces enemy healing Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects

Gold Efficiency

Stat value ÷ price
Stat value875G÷Price900G=Gold efficiency97%
Overall* est.170%
Mid-tier37 / 50
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
48%108%182%
BreakdownValue per stat
Base
875G
Overall
1,533G
  • Price 900G (past this = over 100%)
  • Added for overall (estimate)
  • AP 35875G35 × 25G
  • Grievous Wounds application658GLevel 1: 473, level 15: 765
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Full Calculation
  1. 1AP 35 × 25G= 875.0G
  2. 2Total 875.0G ÷ 900G= 97%
  3. 3Overall (estimate): (stat value 875G + non-stat effects 658G) ÷ 900G= 170%

Non-stat effects (overall, estimate)

Grievous Wounds application 25.2–96.88473〜765G

BasisCursed Wounds applies 40% Grievous Wounds for 3s on magic damage; priced like Ignite, negating 10%*40%=4% of an assumed 10%/5s regen. Treated as roughly always-on as a time-based repeating effect. 50% for combat-only

  1. 125.2–96.88 ÷ 5s interval × 5 × 50% uptime = 12.6–48.44 per 5s. 12.6–48.44 ÷ median base regen 8–19 = 158–255%. 158–255 × 3G= 473–765G
  • Match average: mean of levels 1–15 = 658G

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