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スペクターカウル
DefenseMid-tier

Spectre's Cowl

SPECTRE'S COWL
HealthMagic resist

Taking damage boosts HP regen

Price1,100 G Gold Eff98%

Stats

  • +175最大体力
  • +20魔法防御

Effect

Boosts Health Regen when tacking damage Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion

Gold Efficiency

Stat value ÷ price
Stat value1,083G÷Price1,100G=Gold efficiency98%
Overall* est.124%
Mid-tier34 / 50
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
48%108%182%
BreakdownValue per stat
Base
1,083G
Overall
1,364G
  • Price 1,100G (past this = over 100%)
  • Added for overall (estimate)
  • Health 175583G175 × 3.33G
  • Magic Resist 20500G20 × 25G
  • Spectre's Visit regen boost281GLevel 1: 281, level 15: 281
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Full Calculation
  1. 1Health 175 × 3.33G= 582.75G
  2. 2Magic Resist 20 × 25G= 500.0G
  3. 3Total 1,082.75G ÷ 1,100G= 98%
  4. 4Overall (estimate): (stat value 1,083G + non-stat effects 281G) ÷ 1,100G= 124%

Non-stat effects (overall, estimate)

Spectre's Visit regen boost 12–28.5281G

BasisSpectral Visit grants +150% health regen for 10s on taking champion damage; treated as a genuine heal since it directly restores HP for a limited time. With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only

  1. 112–28.5 ÷ 8s interval × 5 = 7.5–17.81 per 5s. 7.5–17.81 ÷ median base regen 8–19 = 94%. 94 × 3G= 281G