Spectre's Cowl
Taking damage increases Health Regen
Stats
Effect
Spectral Visit: Grants 150% bonus Health Regen for 10 seconds after taking damage from an enemy champion.
Growth Form
Analysis
Gold efficiencyGold efficiency 98% (#34 of 50 Mid-tier items). Among 18 items within ±200G: #5 with effects.
Value breakdownWhite line = price
Same price range
1,100G ± 200G · ○ stats only → ● with effectsStat value 1,083G ÷ price 1,100G
- Price 1,100G (past this = over 100%)
- Added for overall (estimate)
- Health 175583G175 × 3.33G
- Magic Resist 20500G20 × 25G
- Spectre's Visit regen boost281GLevel 1: 281, level 15: 281
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1Health 175 × 3.33G= 582.75G
- 2Magic Resist 20 × 25G= 500.0G
- 3Total 1,082.75G ÷ 1,100G= 98%
- 4Overall (estimate): (stat value 1,083G + non-stat effects 281G) ÷ 1,100G= 124%
Non-stat effects (overall, estimate)
BasisSpectral Visit grants +150% health regen for 10s on taking champion damage; treated as a genuine heal since it directly restores HP for a limited time. With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only
- 112–28.5 ÷ 8s interval × 5 = 7.5–17.81 per 5s. 7.5–17.81 ÷ median base regen 8–19 = 94%. 94 × 3G= 281G



