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Domination
Sudden Impact
SUDDEN IMPACT
Bonus true damage after dash or stealth
Effect
Damaging an enemy champion deals a bonus 15–65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (15s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 5 true damage. Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.
Gold Equivalent
Priced at item unit costs148Gequivalent (match average)* estimate
Set by Bonus damage after mobility alone
02505007501,000148
- This rune
- Other runes in this row
- Flash 971
#3 of 3 runes in this row. Lowest: Sudden Impact 148G; highest: Empowered Attack 246G
BreakdownMatch average per effect
- Bonus damage after mobility148G100%Lv1 63 → Lv15 197
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 148
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 63 | 130 | 173 | 197 |
| True Damage | 10 | 25.7 | 45.4 | 65 |
Effect values split the description range evenly by level
Assumptions Behind This ValueTap for details
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
Bonus damage after mobility 10–7563〜197G
BasisIn-game text (captured 2026-09-23): Base 10–65 plus the +5 at level 5 and +5 at level 9 (both reached by level 15) = 10–75, spread over a 15s cooldown with the Heal formula; 50% for the trigger condition. The level-9 10% move speed (1.5s) isn't counted
- 110–75 ÷ 15s interval × 5 × 50% uptime = 1.67–12.5 per 5s. 1.67–12.5 ÷ median base regen 8–19 = 21–66%. 21–66 × 3G= 63–197G
- Match average: mean of levels 1–15 = 148G
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