Talon
TALONSkills
Tier by Rank
Official- TierWinPickBan
- DiamondD51.0%2.3%1.3%
- MasterD51.1%2.4%1.3%
- GrandmasterC50.9%3.1%2.1%
- ChallengerC51.2%3.6%4.4%
Tencent official (CN server) / Jungle / 2026-09-22
Tier moves D → C across ranks, a 0.3 point spread in win rate. Ban rate also moves 1.3% → 4.4%.
Stats
Drag slider to switch levelRanked 5 of 142 at level 1 and 43 at level 15. Drops in the ranking as levels go up.
Combat Power from stats 9,665 83%
Combat Power from skills 1,923 17%
- Physical damage (bleed, over 2 s)1,480G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
- Physical damage (long-range)740G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Physical damage (outbound)345G
- Physical damage (return)888G
- Slow (on return hit)470G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
This ability is only a dash, so it is counted in Mobility as a dash.
- Physical damage316G
- Move speed266G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
Converted to gold with the same formula as runes. These are bare values, so ratios such as AP grow with the build you make in the Build Lab. Dashes are counted in Mobility as a dash count. Tap a row to see the formula and assumptions.
Build Trends
Items
Physical
Boots
Runes
Keystone
Precision
Resolve
Sorcery
Available Skins
—Videos
8 · YouTube
Wild Rift: THEY PICKED 3 ADCs VS MY ASSASSIN TALONRoyal - Wild Rift Gameplay
【ワイルドリフト】まだファーストストライク?爆速で敵を確殺する「フェイズラッシュ×1スキ上げ」タロンが止まらない件楽メ攻略Game
Wild Rift: HIGH TEMPO TALON GAMEPLAYRoyal - Wild Rift Gameplay
Wild Rift: WHY DID RIOT BUFF TALON?!Royal - Wild Rift Gameplay
【ワイリフ】タロンでハイパーキャリーしたンゴ【なしくん】 #leagueoflegends #wildrift #ワイリフ #ワイルドリフト #lol #なしくん #配信切り抜きなしくん
ちょっとバフされた青ケインのバーストがすげーんだ!タロンよりは好きかも【ワイリフ】BCS ふみやっちょ
バフされたタロンJG。フロントいるときはアサシン活躍しやすいね!【ワイリフ】BCS ふみやっちょ
【安定のJG】ワイリフ 機動力・火力が化け物!中国鯖上位ではほぼBAN or pick タロン楽メ攻略Game