Dominik’s Regards
Armor Penetration and bonus damage
Stats
Effect
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1,200 bonus Health.
Growth Form
Analysis
Gold efficiencyGold efficiency 153% (#7 of 109 Upgraded items). Among 17 items within ±200G: #5 with effects.
Value breakdownWhite line = price
Same price range
3,300G ± 200G · ○ stats only → ● with effectsStat value 5,042G ÷ price 3,300G
- Price 3,300G (past this = over 100%)
- Added for overall (estimate)
- Armor Pen 35%2,333G35% × 66.67G
- AD 351,458G35 × 41.67G
- Crit Rate 25%1,250G25% × 50G
- Giant Slayer bonus damage153GLevel 1: 63, level 15: 242
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1Armor Pen 35% × 66.67G= 2,333.45G
- 2AD 35 × 41.67G= 1,458.45G
- 3Crit Rate 25% × 50G= 1,250.0G
- 4Total 5,041.9G ÷ 3,300G= 153%
- 5Overall (estimate): (stat value 5,042G + non-stat effects 153G) ÷ 3,300G= 157%
Non-stat effects (overall, estimate)
BasisGiant Slayer deals up to 12% bonus damage scaling with enemy bonus HP (caps at 1200); this is priced as an equivalent increase to the wearer's own median max HP. Halved since the average target doesn't reach the cap. 50% for combat-only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 12% = 75.6–290.64 health equivalent. 75.6–290.64 × 3.33G × 50% uptime × 50% (12% caps at 1200 bonus HP; assumes half of that on average)= 63–242G
- Match average: mean of levels 1–15 = 153G








