Dominik’s Regards
Ignore Armor, bonus damage
Stats
- +35攻撃力
- +25%クリティカル率
- +35%物理防御貫通
Effect
Giant Slayer: Deal up to 12% bonus damage based on the enemy champion's bonus Health, reaching maximum at 1200 bonus Health.
Gold Efficiency
Stat value ÷ price- Price 3,300G (past this = over 100%)
- Added for overall (estimate)
- Armor Pen 35%2,333G35% × 66.67G
- AD 351,458G35 × 41.67G
- Crit Rate 25%1,250G25% × 50G
- Giant Slayer bonus damage153GLevel 1: 63, level 15: 242
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1Armor Pen 35% × 66.67G= 2,333.45G
- 2AD 35 × 41.67G= 1,458.45G
- 3Crit Rate 25% × 50G= 1,250.0G
- 4Total 5,041.9G ÷ 3,300G= 153%
- 5Overall (estimate): (stat value 5,042G + non-stat effects 153G) ÷ 3,300G= 157%
Non-stat effects (overall, estimate)
BasisGiant Slayer deals up to 12% bonus damage scaling with enemy bonus HP (caps at 1200); this is priced as an equivalent increase to the wearer's own median max HP. Halved since the average target doesn't reach the cap. 50% for combat-only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 12% = 75.6–290.64 health equivalent. 75.6–290.64 × 3.33G × 50% uptime × 50% (12% caps at 1200 bonus HP; assumes half of that on average)= 63–242G
- Match average: mean of levels 1–15 = 153G








