Graves
GRAVESSkills
Tier by Rank
Official- TierWinPickBan
- DiamondA47.4%8.9%0.7%
- MasterA47.1%8.8%0.7%
- GrandmasterA46.5%8.5%0.5%
- ChallengerB45.3%7.3%0.5%
Tencent official (CN server) / Jungle / 2026-09-22
Tier moves A → B across ranks, a 2.0 point spread in win rate.
Stats
Drag slider to switch levelRanked 70 of 142 at level 1 and 96 at level 15. Drops in the ranking as levels go up.
Combat Power from stats 9,268 88%
Combat Power from skills 1,225 12%
- Bonus physical damage (midpoint of pellets hit)206G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Continuous values at midpoint
Values that vary continuously with the target's or your own state (damage rising with the target's missing health or with charge time, attack speed rising with your missing health, etc.) are taken at the midpoint of min and max, the same idea as assuming 50% missing health.
1 attack per second
Effects on every Nth attack (every 3rd attack, etc.) assume 1 attack per second and are turned into seconds (every 3rd attack = once per 3 seconds). The 8-second floor for attack-triggered effects still applies.
- Physical damage641G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Magic damage719G
- Slow244G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
This ability is only a dash, so it is counted in Mobility as a dash.
- Physical damage526G
- Physical damage386G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
Converted to gold with the same formula as runes. These are bare values, so ratios such as AP grow with the build you make in the Build Lab. Dashes are counted in Mobility as a dash count. Tap a row to see the formula and assumptions.
Build Trends
Items
Physical
Runes
Keystone
Domination
Resolve
Sorcery
Available Skins
—Videos
13 · YouTube
普通にグレイブスやったら普通にキャリーしてしまう悲しきモンスター【ワイリフ】BCS ふみやっちょ
【16Kill】バフされたグレイブスちゅよすぎる!!Eのスタックが維持しやすいね【ワイリフ】BCS ふみやっちょ
Wild Rift: BUFFED GRAVES IS SO GOODRoyal - Wild Rift Gameplay
こっそりバフされてたグレイブス、味方ぼろ負けでも勝たせるパワーあります!!【ワイリフ】BCS ふみやっちょ
ADCでミリオ×グレイブスやったら理由が全く分からないけどつよすぎたwww【ワイリフ】BCS ふみやっちょ
JGのファームスピードが上がってるのでグレイブスが徐々に勝率上げてきてます!!【ワイリフ】BCS ふみやっちょ
JGでキャリーするならやっぱりグレイブスだよね!柔らかい敵が多いときはぶっささり【ワイリフ】BCS ふみやっちょ
グレイブス使うときは周りの目を気にするな!!かね稼ぐことに集中しろ!!【ワイリフ】BCS ふみやっちょAll 13 videos
GRAVES BUFF GIVES HIM CARRY POTENTIAL AGAIN! WILD RIFTiTzSTU4RT
グレイブスがバフされちゃったら19killしちゃいますよお!【ワイリフ】BCS ふみやっちょ
Wild Rift: GRAVES BUFFS ARE SO INSANE (Build & Gameplay)Royal - Wild Rift Gameplay
Wild Rift: Physical Vamp Graves 1 AA = FULL HP (Build & Gameplay)Royal - Wild Rift Gameplay
圧倒的キャリーがしたいならグレイブスをやるしかない!!【ワイリフ】BCS ふみやっちょ