Edge of Night
Blocks an enemy ability
Stats
Effect
Annul: Grants a spell shield that blocks the next enemy ability (35 second Cooldown).
Growth Form
Analysis
Gold efficiencyGold efficiency 106% (#83 of 109 Upgraded items). Among 37 items within ±200G: #22 with effects.
Value breakdownWhite line = price
Same price range
3,000G ± 200G · ○ stats only → ● with effectsStat value 3,166G ÷ price 3,000G
- Price 3,000G (past this = over 100%)
- Added for overall (estimate)
- AD 502,084G50 × 41.67G
- Health 250832G250 × 3.33G
- Armor Pen 12250G12 × 20.82G
- Annul spell shield763GLevel 1: 315, level 15: 1,210
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AD 50 × 41.67G= 2,083.5G
- 2Health 250 × 3.33G= 832.5G
- 3Armor Pen 12 × 20.82G= 249.84G
- 4Total 3,165.84G ÷ 3,000G= 106%
- 5Overall (estimate): (stat value 3,166G + non-stat effects 763G) ÷ 3,000G= 131%
Non-stat effects (overall, estimate)
BasisThe +12 armor pen is already a real stat and isn't counted here. Annul blocks the next enemy ability (35s interval); since the blocked ability has no fixed damage value, this uses 15% of the target's median max HP as a rough per-block estimate. With an interval of 20s or more, it's priced as extra health held per fight
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 35s interval = 25.71 uses, capped at 10 fights → 10. 94.5–363.3 × 3.33G health price × 10 ÷ 10 fights= 315–1,210G
- Match average: mean of levels 1–15 = 763G








