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Domination
Hubris
HUBRIS
Takedowns grant Adaptive Force
Effect
Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.
Gold Equivalent
Priced at item unit costs133Gequivalent (match average)* estimate
Set by Adaptive force after a kill alone
02505007501,000133
- This rune
- Other runes in this row
- Flash 971
#3 of 3 runes in this row. Lowest: Hubris 133G; highest: Tyrant 268G
BreakdownMatch average per effect
- Adaptive force after a kill133G100%Lv1 69 → Lv15 208
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 133
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 69 | 111 | 139 | 208 |
Assumptions Behind This ValueTap for details
One takedown per 90s
One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.
Full Calculation
Adaptive force after a kill: AD 1 / AP 1 (30s)69〜208G
BasisIn-game text (captured 2026-09-23): 5 + kills adaptive force for 30s; takedowns assumed at 0 / 3 / 5 / 10 by level 1 / 5 / 10 / 15, so 5 / 8 / 10 / 15. The AD/AP split isn't stated, so the same value; lasts 30s after a takedown, one takedown per 90s
- 1(AD 1 × 41.67G or AP 1 × 25G, whichever is higher) × 5–15 stacks × 30s ÷ 90s interval= 69–208G
- Match average: mean of levels 1–15 = 133G
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