Back
Domination
Hubris
HUBRIS
Takedowns grant Adaptive Force
Effect
Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.
Analysis
Gold equivalentGold equivalent is 133G per match (est.), #3 of 3 in this Domination row.
Match average
133G* est.
#3 of 3 in this Domination row
One effect only: Adaptive force after a kill
In this row
3 Domination rowBy level
- Gold eq.
- Match average 133
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 69 | 111 | 139 | 208 |
Assumptions Behind This ValueTap for details
One takedown per 90s
One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.
Full Calculation
Adaptive force after a kill: AD 1 / AP 1 (30s)69〜208G
BasisIn-game text (captured 2026-09-23): 5 + kills adaptive force for 30s; takedowns assumed at 0 / 3 / 5 / 10 by level 1 / 5 / 10 / 15, so 5 / 8 / 10 / 15. The AD/AP split isn't stated, so the same value; lasts 30s after a takedown, one takedown per 90s
- 1(AD 1 × 41.67G or AP 1 × 25G, whichever is higher) × 5–15 stacks × 30s ÷ 90s interval= 69–208G
- Match average: mean of levels 1–15 = 133G
Which champion?
Filter by lane and pick a champion. If you already have other builds saved for the same champion you can pick which one to overwrite next.
Pick a build slot
You can save up to 3 builds per champion. Existing build = overwrite, + = new build.