Back
ヒュブリス
Domination

Hubris

HUBRIS
PhysicalMagicAdaptive

Takedowns grant Adaptive Force

Effect

Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.

Gold Equivalent

Priced at item unit costs
133Gequivalent (match average)* estimate

Set by Adaptive force after a kill alone

02505007501,000133
  • This rune
  • Other runes in this row
  • Flash 971

#3 of 3 runes in this row. Lowest: Hubris 133G; highest: Tyrant 268G

BreakdownMatch average per effect
  • Adaptive force after a kill133G100%Lv1 69 → Lv15 208
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 133
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.69111139208
Assumptions Behind This ValueTap for details
One takedown per 90s

One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.

Full Calculation
Adaptive force after a kill: AD 1 / AP 1 (30s)69〜208G

BasisIn-game text (captured 2026-09-23): 5 + kills adaptive force for 30s; takedowns assumed at 0 / 3 / 5 / 10 by level 1 / 5 / 10 / 15, so 5 / 8 / 10 / 15. The AD/AP split isn't stated, so the same value; lasts 30s after a takedown, one takedown per 90s

  1. 1(AD 1 × 41.67G or AP 1 × 25G, whichever is higher) × 5–15 stacks × 30s ÷ 90s interval= 69–208G
  • Match average: mean of levels 1–15 = 133G

Build Trends