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Fizz

FIZZ
the Tidal Trickster
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.

Official ↗︎

Skills

P
SEASTONE TRIDENTPassive
Attacks deal an additional 24 (based on level) (+45% AP) magic damage over 3 seconds. Deals 100% damage to monsters.
Q
Urchin StrikeSkill 1
Dashes through target enemy, dealing 20 (+60% AP) magic damage plus 100% AD physical damage and applying on-hit effects.
LV 1LV 2LV 3LV 4
Cooldown87.576.5
Cost50
Base Damage20406080
W
RENDING WAVESkill 2
Empowers the next attack to gush water around the target, dealing 50 (+45% AP) bonus magic damage and applying Seastone Trident to enemies hit. Additional attacks within 5 seconds deal 10 (+40% AP) bonus magic damage. Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.
LV 1LV 2LV 3LV 4
Cooldown109.598.5
Cost30405060
1st Hit Damage5075100125
Bonus Damage10152025
E
Playful / TricksterSkill 3
Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals 80 (+80% AP) magic damage and slows enemies hit by 40% for 2 seconds. Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.
LV 1LV 2LV 3LV 4
Cooldown16141210
Cost859095100
Base Damage80150220290
Slow40%45%50%55%
R
Chum the WatersUltimate
Launches a fish in target direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing 150 (+60% AP)–300 (+120% AP) magic damage and slowing enemies hit by 40%–80% based on the size of the shark. If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location.
LV 1LV 2LV 3
Cooldown857055
Cost100
Min Damage150250350
Max Damage300400500

Tier by Rank

Official

Tier and numbers

  • TierWinPickBan
  • Diamond+D← D48.2%2.4%3.0%
  • Master+D← D48.4%2.3%2.3%
  • ChallengerD← D48.3%2.1%1.1%
  • LegendaryD← D46.8%1.9%0.8%

Tencent official (CN server) / Mid / 2026-11-07

Mid: win rate #34 of 39Pick rate #29Mid median win rate 50.2%

Tier stays D at every rank, with only a 1.6 point win-rate spread — consistent across ranks.

Reading the table

The “← A” after a tier is the tier in the previous ranking.

Legendary is the top tiers of the Legendary Queue, a separate ranked queue for top players.

Among Mid

One dot per champion
Win rate
44%50%56%Fizz · D
0%Pick rate →

Patch Changes

Ver. 7
7.3Changed

Base Stats

  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.022
7.1bChanged

Urchin Strike

  • Ability Power Ratio: 50% → 60%
7.0aChanged

Urchin Strike

  • Optimized the targeting logic, allowing Fizz to better recognize enemies along his path and reducing cases of missed damage.

Patch notes 7.3d and earlier versions

Analysis

Nothing equipped

Combat Power at Lv15 is 10,923 (#101 of 142, #15 of 16 Assassin). Down from #81 at Lv1: it ranks higher early.

Lv 15

Stats 83% · Skills 17%

Growth by level

FizzMedianAssassin median
5,6748,73211,791151015 10,923

Shape of ability effects

Lv15
Damage1,635
Movement150
Slows114

Line: min to max · tick: median
HP2,590#11
Armor100#82
Magic Resist66#15
Attack108#74
Attack Speed1.005#54
Move Speed345#84
HP regen17#81
MP1,031#77
MP regen31#6

Available Skins

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