Ghost
Gain Move Speed, extended on takedowns
Effect
Analysis
Gold equivalentAmong spells
9 spellsBy level
- Gold eq.
- Match average 687
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 621 | 659 | 706 | 754 |
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Six risky moments
Summoner spells are saved for risky moments, so at most 6 uses in a 15-minute match are counted.
One death = 300G
Avoiding a death saves the 300 gold base kill bounty (official patch notes 4.2). Half the match total is counted as the mid-match average.
Full Calculation
BasisCounts only the 25% it settles at; the opening burst and takedown extensions are left out
- 125% × 56G (1% of median base move speed 350 × 16G) × 8s ÷ 90s= 124G
- 2Survival: +2.22% speed is counted as +2.22% effective health
- 3Median max health × 2.22% × health price= 47–179G
- 4Total 171–304G
BasisAssumes half of escape uses avoid a death; a death costs the 300 gold base kill bounty (official patch notes 4.2), more for a player with a built-up bounty; at most 6 risky moments in 15 minutes
- 1900s match ÷ 90s= 10 uses
- 2Capped at 6 risky moments: 6. 6 × 50% × 300G per death= 900G
- 3Half as the mid-match average= 450G
- Total 621–754G (level 1–15)
- Match average: mean of levels 1–15 = 687G