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ゴースト
Summoner Spell

Ghost

GHOST
Move speed

Gain Move Speed, extended on takedowns

Effect

Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.

Gold Equivalent

Priced at item unit costs
687Gequivalent (match average)* estimate

Deaths avoided makes up 66%

02505007501,000687
  • This spell
  • Other spells
  • Flash 971

#3 of 9 spells. Lowest: Exhaust 313G; highest: Flash 971G

BreakdownMatch average per effect
  • Move Speed124G18%Lv1 124 → Lv15 124
  • Survival factor113G16%Lv1 47 → Lv15 179
  • Deaths avoided450G66%Lv1 450 → Lv15 450
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 687
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.621659706754
Assumptions Behind This ValueTap for details
Survival factor

Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.

Move speed % as flat

Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Six risky moments

Summoner spells are saved for risky moments, so at most 6 uses in a 15-minute match are counted.

One death = 300G

Avoiding a death saves the 300 gold base kill bounty (official patch notes 4.2). Half the match total is counted as the mid-match average.

Full Calculation
Move Speed: 25% (8s)171〜304G

BasisCounts only the 25% it settles at; the opening burst and takedown extensions are left out

  1. 125% × 56G (1% of median base move speed 350 × 16G) × 8s ÷ 90s= 124G
  2. 2Survival: +2.22% speed is counted as +2.22% effective health
  3. 3Median max health × 2.22% × health price= 47–179G
  4. 4Total 171–304G
Deaths avoided: assumes 50% of uses avoid a death450G

BasisAssumes half of escape uses avoid a death; a death costs the 300 gold base kill bounty (official patch notes 4.2), more for a player with a built-up bounty; at most 6 risky moments in 15 minutes

  1. 1900s match ÷ 90s= 10 uses
  2. 2Capped at 6 risky moments: 6. 6 × 50% × 300G per death= 900G
  3. 3Half as the mid-match average= 450G
  • Total 621–754G (level 1–15)
  • Match average: mean of levels 1–15 = 687G

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