Gnar
GNARSkills
Tier by Rank
Official- TierWinPickBan
- DiamondD50.5%3.4%0.6%
- MasterC50.4%3.4%0.6%
- GrandmasterD50.3%3.4%0.6%
- ChallengerD51.2%3.3%0.8%
Tencent official (CN server) / Top / 2026-09-22
Tier is D at both ends and C in between, a 0.9 point spread in win rate.
Stats
Drag slider to switch levelRanked 74 of 142 at level 1 and 15 at level 15. Climbs the ranking as levels go up.
Combat Power from stats 8,309 68%
Combat Power from skills 3,980 32%
- Move speed (Mini Gnar)390G
- Attack speed (Mini Gnar)1,500G
- Health (Mega Gnar)1,499G
- Armor (Mega Gnar)750G
- Magic resist (Mega Gnar)875G
- Attack damage (Mega Gnar)1,042G
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Forms split 50/50
Champions who switch forms (Jayce, Nidalee, Gnar's Mini and Mega) are assumed to spend half the match in each form, so both forms' abilities count at 50%. Hwei picks one of 3 spells per cast, so each of the 3 counts at 1/3. Champions who pick one form for good (Kayn) count only the higher-valued form.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
- Physical damage580G
- Slow478G
- Physical damage (Boulder Toss)712G
- Slow (Boulder Toss)683G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Forms split 50/50
Champions who switch forms (Jayce, Nidalee, Gnar's Mini and Mega) are assumed to spend half the match in each form, so both forms' abilities count at 50%. Hwei picks one of 3 spells per cast, so each of the 3 counts at 1/3. Champions who pick one form for good (Kayn) count only the higher-valued form.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Magic damage46G
- Attack speed294G
- Physical damage321G
- Crowd control (stun)504G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Forms split 50/50
Champions who switch forms (Jayce, Nidalee, Gnar's Mini and Mega) are assumed to spend half the match in each form, so both forms' abilities count at 50%. Hwei picks one of 3 spells per cast, so each of the 3 counts at 1/3. Champions who pick one form for good (Kayn) count only the higher-valued form.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Fight length: 10 s
Crowd control that stops the enemy (stun, charm, etc.) is treated as time you aren't being hit. A fight is assumed to last 10 s, so it counts as holding seconds ÷ 10 × median max health in extra health each fight. Uses are capped like shields: the fewer of cooldown uses and fights.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Physical damage485G
- Physical damage (Crunch)535G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Forms split 50/50
Champions who switch forms (Jayce, Nidalee, Gnar's Mini and Mega) are assumed to spend half the match in each form, so both forms' abilities count at 50%. Hwei picks one of 3 spells per cast, so each of the 3 counts at 1/3. Champions who pick one form for good (Kayn) count only the higher-valued form.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Physical damage263G
- Crowd control (knockback/slow)706G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Forms split 50/50
Champions who switch forms (Jayce, Nidalee, Gnar's Mini and Mega) are assumed to spend half the match in each form, so both forms' abilities count at 50%. Hwei picks one of 3 spells per cast, so each of the 3 counts at 1/3. Champions who pick one form for good (Kayn) count only the higher-valued form.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Fight length: 10 s
Crowd control that stops the enemy (stun, charm, etc.) is treated as time you aren't being hit. A fight is assumed to last 10 s, so it counts as holding seconds ÷ 10 × median max health in extra health each fight. Uses are capped like shields: the fewer of cooldown uses and fights.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
Converted to gold with the same formula as runes. These are bare values, so ratios such as AP grow with the build you make in the Build Lab. Dashes are counted in Mobility as a dash count. Tap a row to see the formula and assumptions.

