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Overgrowth
OVERGROWTH
Gain permanent max HP from nearby deaths
Effect
When 3 monsters or 3 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.
Gold Equivalent
Priced at item unit costs189Gequivalent (match average)* estimate
Stacking health makes up 76%
02505007501,000189
- This rune
- Other runes in this row
- Flash 971
#3 of 3 runes in this row. Lowest: Overgrowth 189G; highest: Revitalize 418G
BreakdownMatch average per effect
- Stacking health144G76%Lv1 0 → Lv15 300
- Bonus HP at 30 stacks45G24%Lv1 0 → Lv15 243
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 189
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 0 | 80 | 180 | 543 |
Assumptions Behind This ValueTap for details
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
Stacking health0〜300G
BasisIn-game text (captured 2026-09-23): +3 health per 3 minions or monsters dying nearby. Six per minute, with levels mapped to match time (4 / 9 / 15 min): 8 / 18 / 30 stacks, 0 / 24 / 54 / 90 health
- 10–90 × 3.33G= 0–300G
Bonus HP at 30 stacks0〜243G
BasisIn-game text (captured 2026-09-23): At 30 stacks, gain a further 3% of median max health; under the assumption above that's reached at level 15 (15 min), so counted from level 15
- 119–73 × 3.33G × 0–1 stacks= 0–243G
- Total 0–543G (level 1–15)
- Match average: mean of levels 1–15 = 189G
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