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Rammus

RAMMUS
the Armordillo
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Official ↗︎

Skills

P
ROLLING ARMORDILLOPassive
While out of combat, gains 32 (based on level) Movement Speed, increased to 61 (based on level) during Powerball. Exits combat after not taking damage or using abilities for 5 seconds.
Q
POWERBALLSkill 1
Accelerates up to 120% bonus Movement Speed over 6 seconds. Colliding with an enemy deals 80 (+100% AP) magic damage in an area, knocking back and slowing enemies by 40% for 1 second. Activating cancels Defensive Ball Curl and puts it on cooldown.
LV 1LV 2LV 3LV 4
Cooldown121086
Cost65
Base Damage80110140170
Slow40%50%60%70%
W
DEFENSIVE BALL CURLSkill 2
Spiked Shell: Attacks deal 12 (+10% Armor) bonus magic damage. Active: Braces for up to 6 seconds, gaining 30 (+30% Armor) Armor and 10 (+35% Magic Resist) Magic Resist. While curled, Spiked Shell deals 40% more damage and also applies to enemies that attack Rammus. Deals 175% damage to monsters. Activating cancels Powerball and puts it on cooldown.
LV 1LV 2LV 3LV 4
Cooldown7
Cost40
Base Damage12141618
Armor30%40%50%60%
Magic Resist35%40%45%50%
E
FRENZYING TAUNTSkill 3
Taunts an enemy champion or monster for 1.25 seconds and gains 35% Attack Speed for 5 seconds.
LV 1LV 2LV 3LV 4
Cooldown13.51312.512
Cost50
Duration1.251.51.752
Attack Speed35%45%55%65%
R
SOARING SLAMUltimate
Hops into the air and slams down, dealing 75 (+50% AP) magic damage and creating aftershocks for 4 seconds. Aftershocks deal 30 (+20% AP) magic damage every second and slow enemies incrementally by 10%, stacking up to 50%. If used during Powerball, Powerball's effects are applied at the center of the landing zone. Soaring Slam's range increases with Movement Speed. Soaring Slam damages structures.
LV 1LV 2LV 3
Cooldown706050
Cost100
Base Damage75150225
Slow50%60%70%
Damage304560

Tier by Rank

Official

Tier and numbers

  • TierWinPickBan
  • Diamond+C← C56.2%4.1%6.6%
  • Master+B← B56.2%4.4%7.3%
  • ChallengerB← B56.3%5.6%12.2%
  • LegendaryB← B56.5%4.8%15.0%

Tencent official (CN server) / Jungle / 2026-11-07

Jungle: win rate #1 of 45Pick rate #16Jungle median win rate 50.4%

Tier moves C → B across ranks, a 0.3 point spread in win rate. Ban rate also moves 6.6% → 15.0%.

Reading the table

The “← A” after a tier is the tier in the previous ranking.

Legendary is the top tiers of the Legendary Queue, a separate ranked queue for top players.

Among Jungle

One dot per champion
Win rate
44%50%56%Rammus · C
0%Pick rate →

Patch Changes

Ver. 7
7.3aNerfCombat power Lv15 11,659 → 11,568 (-0.8%)

Base Stats

  • Armor:45 → 40

Defensive Ball Curl

  • Armor ratio: 45%/50%/55%/60% → 30%/40%/50%/60%
7.3Changed

Base Stats

  • Base Health: 690 → 670
  • Base Armor: 49 → 45
  • Health per Level: 112 → 124
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.0185
7.1bChanged

Defensive Ball Curl

  • Armor scaling ratio: 55%/60%/65%/70% → 45%/50%/55%/60%

Patch notes 7.3d and earlier versions

Analysis

Nothing equipped

Combat Power at Lv15 is 11,568 (#66 of 142, #15 of 18 Tank). Down from #50 at Lv1: it ranks higher early.

Lv 15

Stats 75% · Skills 25%

Growth by level

RammusMedianTank median
5,7209,29312,866151015 11,568

Shape of ability effects

Lv15
Movement1,050
Crowd control774
Damage646
Stat buffs329
Slows96
2.0sTime the enemy is stopped per fight

Line: min to max · tick: median
HP2,406#78
Armor106#52
Magic Resist55#81
Attack104#89
Attack Speed0.962#69
Move Speed335#125
HP regen20#24
MP919#96
MP regen25#52

Available Skins

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