Unshakeable
Gain Armor and MR from nearby champions
Effect
Analysis
Gold equivalentGold equivalent is 282G per match (est.), #2 of 4 in this Resolve row.
In this row
4 Resolve rowBy level
- Gold eq.
- Match average 282
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 217 | 254 | 299 | 349 |
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Full Calculation
BasisIn-game text (captured 2026-09-23): Always +3% armor, counted as 3% of the median base armor
- 1median Armor 40–104 × 3% = 1.2–3.12; 1.2–3.12 × 25G= 30–78G
BasisIn-game text (captured 2026-09-23): Always +3% magic resist, counted as 3% of the median base magic resist
- 1median Magic Resist 36–60 × 3% = 1.08–1.8; 1.08–1.8 × 25G= 27–45G
BasisIn-game text (captured 2026-09-23): +2% per nearby enemy champion, 6% at 3; only when enemies are nearby, so 50%
- 1median Armor 40–104 × 6% = 2.4–6.24; 2.4–6.24 × 25G × 50%= 30–78G
BasisIn-game text (captured 2026-09-23): +2% per nearby enemy champion, 6% at 3; only when enemies are nearby, so 50%
- 1median Magic Resist 36–60 × 6% = 2.16–3.6; 2.16–3.6 × 25G × 50%= 27–45G
BasisIn-game text (captured 2026-09-23): 20% slow resist with 3 enemy champions nearby; only when enemies are nearby, so 50%
- 120 × 10.33G (priced like tenacity) × 50%= 103G
- Total 217–349G (level 1–15)
- Match average: mean of levels 1–15 = 282G