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堅忍不抜
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Unshakeable

UNSHAKEABLE
ArmorMagic resist

Gain Armor and MR from nearby champions

Effect

Gain 3% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 2% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Gold Equivalent

Priced at item unit costs
282Gequivalent (match average)* estimate

Slow resist (3 enemies) makes up 37%

02505007501,000282
  • This rune
  • Other runes in this row
  • Flash 971

#2 of 4 runes in this row. Lowest: Font of Life 163G; highest: Demolish 346G

BreakdownMatch average per effect
  • Armor 3% (always on)53G19%Lv1 30 → Lv15 78
  • Magic resist 3% (always on)36G13%Lv1 27 → Lv15 45
  • Armor 6% (enemies nearby)53G19%Lv1 30 → Lv15 78
  • Magic resist 6% (enemies nearby)36G13%Lv1 27 → Lv15 45
  • Slow resist (3 enemies)103G37%Lv1 103 → Lv15 103
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 282
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.217254299349
Assumptions Behind This ValueTap for details
Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Full Calculation
Armor 3% (always on)30〜78G

BasisIn-game text (captured 2026-09-23): Always +3% armor, counted as 3% of the median base armor

  1. 1median Armor 40–104 × 3% = 1.2–3.12; 1.2–3.12 × 25G= 30–78G
Magic resist 3% (always on)27〜45G

BasisIn-game text (captured 2026-09-23): Always +3% magic resist, counted as 3% of the median base magic resist

  1. 1median Magic Resist 36–60 × 3% = 1.08–1.8; 1.08–1.8 × 25G= 27–45G
Armor 6% (enemies nearby)30〜78G

BasisIn-game text (captured 2026-09-23): +2% per nearby enemy champion, 6% at 3; only when enemies are nearby, so 50%

  1. 1median Armor 40–104 × 6% = 2.4–6.24; 2.4–6.24 × 25G × 50%= 30–78G
Magic resist 6% (enemies nearby)27〜45G

BasisIn-game text (captured 2026-09-23): +2% per nearby enemy champion, 6% at 3; only when enemies are nearby, so 50%

  1. 1median Magic Resist 36–60 × 6% = 2.16–3.6; 2.16–3.6 × 25G × 50%= 27–45G
Slow resist (3 enemies)103G

BasisIn-game text (captured 2026-09-23): 20% slow resist with 3 enemy champions nearby; only when enemies are nearby, so 50%

  1. 120 × 10.33G (priced like tenacity) × 50%= 103G
  • Total 217–349G (level 1–15)
  • Match average: mean of levels 1–15 = 282G

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