Spear of Shojin
Bonus damage
Stats
- +450最大体力
- +40攻撃力
Effect
Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)
Gold Efficiency
Stat value ÷ price27% of the stat value comes from effects
- Price 3,100G (past this = over 100%)
- Added for overall (estimate)
- AD 401,667G40 × 41.67G
- Health 4501,498G450 × 3.33G
- Ability Haste 201,200G20 × 60G
- Focused Will damage amp305GLevel 1: 126, level 15: 484
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Stat-granting effects count
Effects that grant stats (such as Overkill's +30% AP) are priced as stats, as Wild Rift Gold Efficiency does. Non-stat effects such as damage or healing aren't counted here (see the overall figure).
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AD 40 × 41.67G= 1,666.8G
- 2Health 450 × 3.33G= 1,498.5G
- 3Ability Haste 20 × 60G= 1,200.0G
- 4Total 4,365.3G ÷ 3,100G= 141%
- 5Overall (estimate): (stat value 4,365G + non-stat effects 305G) ÷ 3,100G= 151%
Non-stat effects (overall, estimate)
BasisDragonforce (+20 basic-ability-only haste) is already counted in the base gold efficiency. Focused Will grants +3% skill/passive damage for 6s per skill hit on a monster/enemy, up to 4 stacks (+12%); priced as an equivalent increase to the wearer's own median max HP. 50% for combat-only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 12% = 75.6–290.64 health equivalent. 75.6–290.64 × 3.33G × 50% uptime= 126–484G
- Match average: mean of levels 1–15 = 305G







