Ambessa
AMBESSASkills
Tier by Rank
Official- TierWinPickBan
- DiamondD52.4%2.2%1.3%
Tencent official (CN server) / Top / 2026-09-23
Tier stays D at every rank, with only a 0.0 point win-rate spread — consistent across ranks.
- TierWinPickBan
- DiamondD53.3%1.5%1.3%
Tencent official (CN server) / Jungle / 2026-09-23
Tier stays D at every rank, with only a 0.0 point win-rate spread — consistent across ranks.
Stats
Drag slider to switch levelRanked 61 of 142 at level 1 and 110 at level 15. Drops in the ranking as levels go up.
Combat Power from stats 9,292 90%
Combat Power from skills 1,033 10%
- Physical damage197G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
- Physical damage263G
- Physical damage702G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Physical damage451G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Slow752G
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Armor penetration2,000G
- Crowd control (stun)323G
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Fight length: 10 s
Crowd control that stops the enemy (stun, charm, etc.) is treated as time you aren't being hit. A fight is assumed to last 10 s, so it counts as holding seconds ÷ 10 × median max health in extra health each fight. Uses are capped like shields: the fewer of cooldown uses and fights.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
Converted to gold with the same formula as runes. These are bare values, so ratios such as AP grow with the build you make in the Build Lab. Dashes are counted in Mobility as a dash count. Tap a row to see the formula and assumptions.
Build Trends
Items
Physical
Runes
Keystone
Domination
Available Skins
—Videos
18 · YouTube
どう考えても強いのに、アンベッサJGが流行ってない理由がわかりません!!【ワイリフ】BCS ふみやっちょ
JGアンベッサも赤月とドラクサー積むビルドしたらくそ強かったから、ファイター全員強いかもしれんwww【ワイリフ】BCS ふみやっちょ
アンベッサJGまだ普通に強い!ペンタキルの素質だってあるんだからね(とったとは言ってない)【ワイリフ】BCS ふみやっちょ
プチリワークされたアンベッサ、集団戦でマジで強くなっててJGの覇権チャンプかもしれん【ワイリフ】BCS ふみやっちょ
Wild Rift Tier List Patch 6.1F – Ambessa Rework is SO OPiTzSTU4RT
【配信切り抜き】強すぎるアンベッサを使っていたら突然のコメントにブチギレ??【ワイリフ】ムタのゲーム実況チャンネル
New Ambessa Is BROKEN in Jungle AND Baron Lane?!iTzSTU4RT
パッチノート6.1d解説!新チャンプ「ジリアン」にアンベッサのリワークが来るぞ!!【ワイリフ】BCS ふみやっちょAll 18 videos
JGアンベッサ熱いぞ!ファーム早いし、前線で暴れとけば周りがダメージ出しやすいと思う【ワイリフ】BCS ふみやっちょ
様子のおかしいREXとアンベッサJG!最強ではないけど暴れ性能と敵を追い詰める能力が高すぎる【ワイリフ】BCS ふみやっちょ
AMBESSA GOT NERFED? NO PROBLEM! FLAWLESS Ambessa Wild Rift GameplayiTzSTU4RT
新キャラ「アンベッサ」が強すぎるwwwブリンクが6回出来て相手を倒せないわけがないwww【ワイリフ】BCS ふみやっちょ
【ワイリフ】機動力の鬼!操作難しくても有り余るパワーで敵を圧倒するアンベッサがやばすぎる【ゆっくり実況】ムタのゲーム実況チャンネル
WILD RIFT SEASON 15 Tier List Patch 5.3a - AMBESSA RELEASE & NEW OP JUNGLERSiTzSTU4RT
アンベッサ(Ambessa)チャンピオン スキル解説動画|リーグ・オブ・レジェンド:ワイルドリフトOfficialリーグ・オブ・レジェンド: ワイルドリフト
WILD RIFT 5.3A PATCH NOTES BREAKDOWN ON-HIT ITEMS FINALLY NERFED & AMBESSA RELEASE DATEiTzSTU4RT
NEW CHAMPION HAS A RESET MECHANIC?! AMBESSA FIRST LOOK, BUILD, COMBOS & MORE Wild Rift GameplayiTzSTU4RT
WILD RIFT PATCH 5.3 PREVIEW AMBESSA FIRST LOOK NEW HEXTECH ITEMS & MOREiTzSTU4RT