Maw of Malmortius
Gain magic shield when damaged
Stats
- +55攻撃力
- +45魔法防御
- +10スキルヘイスト
Effect
UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s. (70 second cooldown)
Gold Efficiency
Stat value ÷ price- Price 3,000G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- AD 552,292G55 × 41.67G
- Magic Resist 451,125G45 × 25G
- Ability Haste 10600G10 × 60G
- Omnivamp 10%460G10% × 46G
- Lifeline magic shield1,249GLevel 1: 733, level 15: 1,765
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AD 55 × 41.67G= 2,291.85G
- 2Magic Resist 45 × 25G= 1,125.0G
- 3Ability Haste 10 × 60G= 600.0G
- 4Total 4,016.85G ÷ 3,000G= 134%
- 5Max adds: Omnivamp 10% × 46G= 460.0G
- 6Max 4,476.85G ÷ 3,000G= 149%
- 7Overall (estimate): (stat value 4,017G + non-stat effects 1,249G) ÷ 3,000G= 176%
Non-stat effects (overall, estimate)
BasisLifeline grants a 220-530 magic shield for 3s just before magic damage would drop the wearer below 35% HP (70s interval); with an interval of 20s or more, it's priced as extra health held per fight. The +10% omnivamp until combat ends is counted in gold efficiency's max column
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 70s interval = 12.86 uses, capped at 10 fights → 10. 220–530 × 3.33G health price × 10 ÷ 10 fights= 733–1,765G
- Match average: mean of levels 1–15 = 1,249G







