Guinsoo's Rageblade
Basic attacks apply an effect
Stats
- +35攻撃力
- +30魔力
- +30%攻撃速度
Effect
Wrath: Attacks deal 30 bonus magic damage.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times (up to 32%). At max stacks, every 3rd basic attack triggers 1 additional on-hit effect.
Gold Efficiency
Stat value ÷ price- Price 3,000G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- AD 351,458G35 × 41.67G
- Attack Speed 30%1,000G30% × 33.33G
- AP 30750G30 × 25G
- Attack Speed 32%1,067G8% per stack × 4 stacks32% × 33.33G
- Wrath bonus magic damage297GLevel 1: 468, level 15: 197
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1AD 35 × 41.67G= 1,458.45G
- 2Attack Speed 30% × 33.33G= 999.9G
- 3AP 30 × 25G= 750.0G
- 4Total 3,208.35G ÷ 3,000G= 107%
- 58% per stack × 4 stacks= Attack Speed 32
- 6Max adds: Attack Speed 32% × 33.33G= 1,066.56G
- 7Max 4,274.91G ÷ 3,000G= 142%
- 8Overall (estimate): (stat value 3,208G + non-stat effects 297G) ÷ 3,000G= 117%
Non-stat effects (overall, estimate)
BasisWrath deals 30 bonus magic damage on-hit. Seething Strike fires an extra on-hit proc every 3rd attack at max stacks, averaging 4/3x. The stacking Attack Speed (up to 32%) is counted in the max column. With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only
- 130 ÷ 8s interval × 5 × 50% uptime × 133% (at max stacks, every 3rd attack fires the on-hit effect twice, averaging 4/3x) = 12.47 per 5s. 12.47 ÷ median base regen 8–19 = 156–66%. 156–66 × 3G= 468–197G
- Match average: mean of levels 1–15 = 297G









