Twisted fate
TWISTED FATESkills
Tier by Rank
Official- TierWinPickBan
- DiamondD50.2%4.4%1.9%
- MasterD50.3%4.6%2.0%
- GrandmasterC50.2%5.5%3.2%
- ChallengerA50.3%7.5%6.4%
Tencent official (CN server) / Mid / 2026-09-22
Tier moves D → A across ranks, a 0.1 point spread in win rate. Ban rate also moves 1.9% → 6.4%.
Stats
Drag slider to switch levelRanked 116 of 142 at level 1 and 129 at level 15. Drops in the ranking as levels go up.
Combat Power from stats 8,225 84%
Combat Power from skills 1,511 16%
- Bonus gold on kill (random 1-9, expected value 5)25G
One takedown per 90s
One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.
- Magic damage1,184G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Magic damage (Blue Card)1,006G
- Mana restore (Blue Card)750G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Passive attack speed buff1,000G
- Active attack speed burst125G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
This ability is only a dash, so it is counted in Mobility as a dash.
Converted to gold with the same formula as runes. These are bare values, so ratios such as AP grow with the build you make in the Build Lab. Dashes are counted in Mobility as a dash count. Tap a row to see the formula and assumptions.
Build Trends
Items
Magic
Boots
Runes
Keystone
Resolve
Available Skins
—Videos
4 · YouTube
Warring Kingdoms Twisted Fate Wild Rift Skin SpotlightSkinSpotlights Wild Rift
Wild Rift: THIS TWISTED FATE BUILD IS SO BROKENRoyal - Wild Rift Gameplay
Wild Rift: MY NEW PERMA STUN TWISTED FATE BUILD IS SO BORKENRoyal - Wild Rift Gameplay
Wild Rift: TWISTED FATE IS BROKEN IN NEW PATCHRoyal - Wild Rift Gameplay