- +40%攻撃速度
- +25%クリティカル率
- +4%移動速度
Rapid Firecannon
Energized attacks deal bonus damage with extra range
Energized: Moving and attacking generate an Energized attack.
Sharpshooter: Your Energized attack deals 80 bonus magic damage and grants 35% bonus Attack Range, up to 150.
- Price 2,650G (past this = over 100%)
- Added for overall (estimate)
- Attack Speed 40%1,333G40% × 33.33G
- Crit Rate 25%1,250G25% × 50G
- Move Speed 4%60G4% × 15G
- Sharpshooter bonus magic damage595GLevel 1: 938, level 15: 395
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1Attack Speed 40% × 33.33G= 1,333.2G
- 2Crit Rate 25% × 50G= 1,250.0G
- 3Move Speed 4% × 15G= 60.0G
- 4Total 2,643.2G ÷ 2,650G= 100%
- 5Overall (estimate): (stat value 2,643G + non-stat effects 595G) ÷ 2,650G= 122%
Non-stat effects (overall, estimate)
BasisSharpshooter makes your Energized attack deal 80 bonus magic damage. Energized charges from moving and attacking with no stated rate; as an attack-triggered repeating effect, it's counted once per 8 seconds at minimum. The accompanying +35% attack range (up to 150) isn't counted because the price table has no attack range. 50% for combat-only
- 180 ÷ 8s interval × 5 × 50% uptime = 25 per 5s. 25 ÷ median base regen 8–19 = 313–132%. 313–132 × 3G= 938–395G
- Match average: mean of levels 1–15 = 595G








