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レリックシールド
SupportStarter loadout

Relic Shield

RELIC SHIELD
HealthHealGold income

Gain bonus gold by killing minions

Price500 G Gold Eff83%

Stats

Health+125

Effect

Support item. When equipped, it reduces the gold you receive from killing minions and monsters. If there are multiples of this item within the team, only one of them can take effect at any given time.

Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore 20–80 Health.

1. Using abilities or attacks to damage enemy champions or structures.

2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kill is given to the ally nearest to you.

3. A nearby minion is killed while you have 3 orbs.

Upon triggering Tribute, the ally nearest to you gains a Tribute stack.

Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills is given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.

Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-11-0611/06

Champions building it24 rows, by pick rateby win rate

By lane

  • Support100%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. OrnnSupport73.3%51.9%
  3. BraumSupport72.1%55.0%
  4. RellSupport70.5%52.9%
  5. SettSupport70.0%53.8%
  6. ThreshSupport69.2%52.1%

Only the top core 3-item combinations Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top.

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Items in the same core" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Recipe

Patch Changes

Ver. 7
7.0Changed
  • Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, abilities and attacks deal damage to enemy champions or structures using abilities or attacks will consume an energy orb to grant you 65 gold and restore your Health by 20 - 80.
  • Gain 1 encircling energy orb every 30s. While near an ally, abilities and attacks deal damage to enemy champions or structures using abilities or attacks will consume an energy orb to grant you 65 gold and restore your Health by 20 - 80. → Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.

Patch notes 7.3d and earlier versions